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	<title>Comments on: Stanton Part Two</title>
	<atom:link href="http://splinedoctors.com/2006/02/stanton-part-two/feed/" rel="self" type="application/rss+xml" />
	<link>http://splinedoctors.com/2006/02/stanton-part-two/</link>
	<description>Animators by day.  Teachers by night.</description>
	<pubDate>Tue, 06 Jan 2009 10:33:53 +0000</pubDate>
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		<title>By: /\/\ikeB</title>
		<link>http://splinedoctors.com/2006/02/stanton-part-two/#comment-630</link>
		<dc:creator>/\/\ikeB</dc:creator>
		<pubDate>Tue, 28 Feb 2006 14:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=68#comment-630</guid>
		<description>GReat stuff!  Stanton seems to say probably one of the largest truths about the creative process; there are no absolutes.</description>
		<content:encoded><![CDATA[<p>GReat stuff!  Stanton seems to say probably one of the largest truths about the creative process; there are no absolutes.</p>
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		<title>By: David Bernal R</title>
		<link>http://splinedoctors.com/2006/02/stanton-part-two/#comment-621</link>
		<dc:creator>David Bernal R</dc:creator>
		<pubDate>Sun, 26 Feb 2006 04:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=68#comment-621</guid>
		<description>Dr. Gordon&lt;br/&gt;&lt;br/&gt;Well.. Awesome!!&lt;br/&gt;I liked it all, but the best part was when Mr. Andrew Stanton says the hardest part  is to keep excited. I believe this is a problem for all artists. It happens to me when I am planning out my animations. I imagine those poses in my head and go wild acting them, trying to make them  better, more appealing.  I feel  extremely happy when I get what I want and cant stop smiling and making weird faces, triyng to mimic those poses I drew and analyze them. Then I get to the computer and start working pretty good because I am really inspired, I get the poses,   I figure the explanations of those movements, etc....but inspiration, whith time, starts lowering , and I feel it, so before loosing it I go for more inspiration, I check what I did, the purpose, maybe seeing it some other way, my thumbnails, or I see animations, artpieces, or shots of movies that may inspire this particular shot. Every animator has his own tricks for inspiring, so I thought that could be a good next post for you interviews, seeing what inspires or excites animators or artist. Example like the house and mansion, with those details that we have to deal with...&lt;br/&gt;Some friends, arquitects, when they get bored, they go play video games or see famous buildings and start  distorting them to fit funny designs...&lt;br/&gt;Thanks for the interview.</description>
		<content:encoded><![CDATA[<p>Dr. Gordon</p>
<p>Well.. Awesome!!<br />I liked it all, but the best part was when Mr. Andrew Stanton says the hardest part  is to keep excited. I believe this is a problem for all artists. It happens to me when I am planning out my animations. I imagine those poses in my head and go wild acting them, trying to make them  better, more appealing.  I feel  extremely happy when I get what I want and cant stop smiling and making weird faces, triyng to mimic those poses I drew and analyze them. Then I get to the computer and start working pretty good because I am really inspired, I get the poses,   I figure the explanations of those movements, etc&#8230;.but inspiration, whith time, starts lowering , and I feel it, so before loosing it I go for more inspiration, I check what I did, the purpose, maybe seeing it some other way, my thumbnails, or I see animations, artpieces, or shots of movies that may inspire this particular shot. Every animator has his own tricks for inspiring, so I thought that could be a good next post for you interviews, seeing what inspires or excites animators or artist. Example like the house and mansion, with those details that we have to deal with&#8230;<br />Some friends, arquitects, when they get bored, they go play video games or see famous buildings and start  distorting them to fit funny designs&#8230;<br />Thanks for the interview.</p>
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		<title>By: kaveh</title>
		<link>http://splinedoctors.com/2006/02/stanton-part-two/#comment-609</link>
		<dc:creator>kaveh</dc:creator>
		<pubDate>Fri, 24 Feb 2006 03:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=68#comment-609</guid>
		<description>thanks a lot for putting up the mp3 version, i couldn't listen to the last one because of their format.</description>
		<content:encoded><![CDATA[<p>thanks a lot for putting up the mp3 version, i couldn&#8217;t listen to the last one because of their format.</p>
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		<title>By: Leo</title>
		<link>http://splinedoctors.com/2006/02/stanton-part-two/#comment-594</link>
		<dc:creator>Leo</dc:creator>
		<pubDate>Wed, 22 Feb 2006 22:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=68#comment-594</guid>
		<description>I don't usually comment on blogs and similar, but I felt compelled to say how helpful these podcasts have been  for me working on a student project. Andrew Stanton has so many bits of good advice that have really helped me sort out my ideas. Keep up the good work!&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Leo</description>
		<content:encoded><![CDATA[<p>I don&#8217;t usually comment on blogs and similar, but I felt compelled to say how helpful these podcasts have been  for me working on a student project. Andrew Stanton has so many bits of good advice that have really helped me sort out my ideas. Keep up the good work!</p>
<p>Leo</p>
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		<title>By: Dr. Gordon</title>
		<link>http://splinedoctors.com/2006/02/stanton-part-two/#comment-588</link>
		<dc:creator>Dr. Gordon</dc:creator>
		<pubDate>Wed, 22 Feb 2006 18:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=68#comment-588</guid>
		<description>I put up a mp3 version for linux users. Right click on the link and save it. It plays with mplayer&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;hope it works...&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;-Andrew</description>
		<content:encoded><![CDATA[<p>I put up a mp3 version for linux users. Right click on the link and save it. It plays with mplayer</p>
<p>hope it works&#8230;</p>
<p>-Andrew</p>
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		<title>By: jonathan</title>
		<link>http://splinedoctors.com/2006/02/stanton-part-two/#comment-582</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Wed, 22 Feb 2006 09:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=68#comment-582</guid>
		<description>It's those darn crayons!!! Thanks for putting these up Andrew. It definitely has provided some great insight and inspiration. I am definitely looking forward to the next episode. Now if I could only figure, which crayons to use.</description>
		<content:encoded><![CDATA[<p>It&#8217;s those darn crayons!!! Thanks for putting these up Andrew. It definitely has provided some great insight and inspiration. I am definitely looking forward to the next episode. Now if I could only figure, which crayons to use.</p>
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		<title>By: Chris Dub</title>
		<link>http://splinedoctors.com/2006/02/stanton-part-two/#comment-581</link>
		<dc:creator>Chris Dub</dc:creator>
		<pubDate>Wed, 22 Feb 2006 08:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=68#comment-581</guid>
		<description>And yet, another great edition.  Who would have thought these amazing Pixar people were so likeable and down-to-earth. Cool! Thanks a million Andrew and the rest of the team.  Having this invaluable information  at the tips of our fingers is just...well...invaluable.  Keep it up and thanks again!  No, really, thanks!&lt;br/&gt;-Chris Waltner</description>
		<content:encoded><![CDATA[<p>And yet, another great edition.  Who would have thought these amazing Pixar people were so likeable and down-to-earth. Cool! Thanks a million Andrew and the rest of the team.  Having this invaluable information  at the tips of our fingers is just&#8230;well&#8230;invaluable.  Keep it up and thanks again!  No, really, thanks!<br />-Chris Waltner</p>
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		<title>By: bala</title>
		<link>http://splinedoctors.com/2006/02/stanton-part-two/#comment-580</link>
		<dc:creator>bala</dc:creator>
		<pubDate>Wed, 22 Feb 2006 08:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=68#comment-580</guid>
		<description>hey andrew...&lt;br/&gt;   as u said,if u can put mp3 version it would be great for guys like me who has problems in playing this file.thnx</description>
		<content:encoded><![CDATA[<p>hey andrew&#8230;<br />   as u said,if u can put mp3 version it would be great for guys like me who has problems in playing this file.thnx</p>
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		<title>By: OV!</title>
		<link>http://splinedoctors.com/2006/02/stanton-part-two/#comment-577</link>
		<dc:creator>OV!</dc:creator>
		<pubDate>Wed, 22 Feb 2006 06:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=68#comment-577</guid>
		<description>good stuff once again.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&gt;oVi</description>
		<content:encoded><![CDATA[<p>good stuff once again.</p>
<p>>oVi</p>
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		<title>By: J</title>
		<link>http://splinedoctors.com/2006/02/stanton-part-two/#comment-575</link>
		<dc:creator>J</dc:creator>
		<pubDate>Wed, 22 Feb 2006 05:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=68#comment-575</guid>
		<description>This is really amazing of you to do Andrew. Andrew speaks so directly and candidly, its really wonderful to hear. I'll be posting about this one once I get my head together after listening to it. Awesome awesome awesome.&lt;br/&gt;Thanks one million.&lt;br/&gt;J</description>
		<content:encoded><![CDATA[<p>This is really amazing of you to do Andrew. Andrew speaks so directly and candidly, its really wonderful to hear. I&#8217;ll be posting about this one once I get my head together after listening to it. Awesome awesome awesome.<br />Thanks one million.<br />J</p>
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