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	<title>Comments on: Happy Thanksgiving!</title>
	<atom:link href="http://splinedoctors.com/2006/11/happy-thanksgiving/feed/" rel="self" type="application/rss+xml" />
	<link>http://splinedoctors.com/2006/11/happy-thanksgiving/</link>
	<description>Animators by day.  Teachers by night.</description>
	<pubDate>Tue, 06 Jan 2009 14:16:59 +0000</pubDate>
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		<title>By: Anonymous</title>
		<link>http://splinedoctors.com/2006/11/happy-thanksgiving/#comment-1053</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 05 Dec 2006 05:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=109#comment-1053</guid>
		<description>Thank you Dr. Burke, I shall now have peace in mind to send my 2D animation works. &lt;br/&gt;And don't worry, I understand that you have a lot of submissions to look through, mine would be just a minute or two. Thank's for the reply!</description>
		<content:encoded><![CDATA[<p>Thank you Dr. Burke, I shall now have peace in mind to send my 2D animation works. <br />And don&#8217;t worry, I understand that you have a lot of submissions to look through, mine would be just a minute or two. Thank&#8217;s for the reply!</p>
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		<title>By: Dr.Burke</title>
		<link>http://splinedoctors.com/2006/11/happy-thanksgiving/#comment-1050</link>
		<dc:creator>Dr.Burke</dc:creator>
		<pubDate>Mon, 04 Dec 2006 14:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=109#comment-1050</guid>
		<description>If you're interested in submitting for the Pixar classes at the academy make sure that your demo reel is short and sweet.  If you are happy with your short film and feel it best represents you then put it on your reel.  If you feel past assignments or exercises do the job better then include those.  2D is not an issue so long as it show us you understand the principles of animation.  More than half of the Pixar teachers are ex-2D guys, so not to worry.  One last thing, because of the volume of reels we have to sift through make sure you put your best stuff at the head of your reel.  Hope to see  you in class.  Good luck.&lt;br/&gt;&lt;br/&gt;Adam</description>
		<content:encoded><![CDATA[<p>If you&#8217;re interested in submitting for the Pixar classes at the academy make sure that your demo reel is short and sweet.  If you are happy with your short film and feel it best represents you then put it on your reel.  If you feel past assignments or exercises do the job better then include those.  2D is not an issue so long as it show us you understand the principles of animation.  More than half of the Pixar teachers are ex-2D guys, so not to worry.  One last thing, because of the volume of reels we have to sift through make sure you put your best stuff at the head of your reel.  Hope to see  you in class.  Good luck.</p>
<p>Adam</p>
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		<title>By: Anonymous</title>
		<link>http://splinedoctors.com/2006/11/happy-thanksgiving/#comment-1049</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 03 Dec 2006 01:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=109#comment-1049</guid>
		<description>Any tips for Academy students sending a demo reel for your class? &lt;br/&gt;I currently have one short- film ready , would it be advisable to continue improving on it or rush another project before the dateline? Is it okay if the reel consists of only 2d animations? &lt;br/&gt;Thank's guys!</description>
		<content:encoded><![CDATA[<p>Any tips for Academy students sending a demo reel for your class? <br />I currently have one short- film ready , would it be advisable to continue improving on it or rush another project before the dateline? Is it okay if the reel consists of only 2d animations? <br />Thank&#8217;s guys!</p>
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		<title>By: Anonymous</title>
		<link>http://splinedoctors.com/2006/11/happy-thanksgiving/#comment-1044</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 30 Nov 2006 18:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=109#comment-1044</guid>
		<description>forgot to say thanks! :)</description>
		<content:encoded><![CDATA[<p>forgot to say thanks! <img src='http://splinedoctors.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Anonymous</title>
		<link>http://splinedoctors.com/2006/11/happy-thanksgiving/#comment-1043</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 30 Nov 2006 15:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=109#comment-1043</guid>
		<description>hi, I have a request for a post, i know you are busy so if you had some free time it would be great if you could talk about line of action, and how should the animator change it to get across certain emotion, also, ive heard a lot about "rythem" in a pose, what is it exactly? is it the same as the line of action?</description>
		<content:encoded><![CDATA[<p>hi, I have a request for a post, i know you are busy so if you had some free time it would be great if you could talk about line of action, and how should the animator change it to get across certain emotion, also, ive heard a lot about &#8220;rythem&#8221; in a pose, what is it exactly? is it the same as the line of action?</p>
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		<title>By: Olivier Ladeuix</title>
		<link>http://splinedoctors.com/2006/11/happy-thanksgiving/#comment-1042</link>
		<dc:creator>Olivier Ladeuix</dc:creator>
		<pubDate>Thu, 30 Nov 2006 11:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=109#comment-1042</guid>
		<description>thanks Adam. I am still struggling figuring out how to create convincing body mechanics but acting choices will hopefully be my main concern one day.</description>
		<content:encoded><![CDATA[<p>thanks Adam. I am still struggling figuring out how to create convincing body mechanics but acting choices will hopefully be my main concern one day.</p>
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		<title>By: Dr.Burke</title>
		<link>http://splinedoctors.com/2006/11/happy-thanksgiving/#comment-1040</link>
		<dc:creator>Dr.Burke</dc:creator>
		<pubDate>Thu, 30 Nov 2006 06:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=109#comment-1040</guid>
		<description>Hey Oliver&lt;br/&gt;&lt;br/&gt;I think what Doug was referring to with his "slow motion" reference was the idea that, by design, animation is dealing with a performance on a frame-by-frame basis, hence "acting in slow motion".  However, I'll pass on the question to him and if I'm wrong I'm sure he'll be happy to clarify.  As for the Richard Williams thing, I think the point is trying to illustrate how over time, as your animation senses become more acute, you can analyze movement as it relates to how you would time out a shot or action.  Having said that I don't think the measure of an animator hinges on whether he/she can watch a hand wave from across a crowded plaza and determine that it's cycling on sixes.  Hope that helps and be patient for the Sweetland interview.&lt;br/&gt;&lt;br/&gt;Adam</description>
		<content:encoded><![CDATA[<p>Hey Oliver</p>
<p>I think what Doug was referring to with his &#8220;slow motion&#8221; reference was the idea that, by design, animation is dealing with a performance on a frame-by-frame basis, hence &#8220;acting in slow motion&#8221;.  However, I&#8217;ll pass on the question to him and if I&#8217;m wrong I&#8217;m sure he&#8217;ll be happy to clarify.  As for the Richard Williams thing, I think the point is trying to illustrate how over time, as your animation senses become more acute, you can analyze movement as it relates to how you would time out a shot or action.  Having said that I don&#8217;t think the measure of an animator hinges on whether he/she can watch a hand wave from across a crowded plaza and determine that it&#8217;s cycling on sixes.  Hope that helps and be patient for the Sweetland interview.</p>
<p>Adam</p>
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		<title>By: Olivier Ladeuix</title>
		<link>http://splinedoctors.com/2006/11/happy-thanksgiving/#comment-1039</link>
		<dc:creator>Olivier Ladeuix</dc:creator>
		<pubDate>Wed, 29 Nov 2006 18:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=109#comment-1039</guid>
		<description>Dear Doctor ;-)&lt;br/&gt;&lt;br/&gt;Andrew spoke about an interview with Doug Sweetland a while back so if it hasn't been wrapped up yet I would like you to ask him few things.&lt;br/&gt;&lt;br/&gt;The pose to pose method seem to be prevalent nowadays with setting up the main poses then primary breakdown but a friend of mine told me that once he has his key poses, he prefers to go into straight ahead mode has he sees the motion already in his head.&lt;br/&gt;&lt;br/&gt;Sometime ago Doug refered to animation as "acting in slow motion". What did he mean by that? Was he only refering to the fact that every seconds of animation is carefully crafted and take up to few days or would he be saying that he his able to see things in slow motion, does he know what his spacing should look like when timing the motion of a character, just like my friend was saying?&lt;br/&gt;&lt;br/&gt;Somewhat related, is it common for a professional animator to know right of the bat how long a motion should take in frames? I saw a video of Richard Williams in Soho square where he was timing things around him.&lt;br/&gt;&lt;br/&gt;Thank you for your time.</description>
		<content:encoded><![CDATA[<p>Dear Doctor <img src='http://splinedoctors.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Andrew spoke about an interview with Doug Sweetland a while back so if it hasn&#8217;t been wrapped up yet I would like you to ask him few things.</p>
<p>The pose to pose method seem to be prevalent nowadays with setting up the main poses then primary breakdown but a friend of mine told me that once he has his key poses, he prefers to go into straight ahead mode has he sees the motion already in his head.</p>
<p>Sometime ago Doug refered to animation as &#8220;acting in slow motion&#8221;. What did he mean by that? Was he only refering to the fact that every seconds of animation is carefully crafted and take up to few days or would he be saying that he his able to see things in slow motion, does he know what his spacing should look like when timing the motion of a character, just like my friend was saying?</p>
<p>Somewhat related, is it common for a professional animator to know right of the bat how long a motion should take in frames? I saw a video of Richard Williams in Soho square where he was timing things around him.</p>
<p>Thank you for your time.</p>
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		<title>By: Dr.Burke</title>
		<link>http://splinedoctors.com/2006/11/happy-thanksgiving/#comment-1037</link>
		<dc:creator>Dr.Burke</dc:creator>
		<pubDate>Tue, 28 Nov 2006 17:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=109#comment-1037</guid>
		<description>Hey Tania&lt;br/&gt;&lt;br/&gt;Thanks for your question. Personally, I've always found not getting fired a great motivator.  Joking and glibness aside, I can understand the feeling of hitting a creative wall whether it be from being on a single shot for a very long time or an extended period on the same project.  Try showing your work again to your director or supervisor, even if you feel it's not ready to show.  I've found that showing early and showing often generates good creative momentum.  On a more practical side, know that nothing lasts forever and there will always be a new creative challange waiting for you around the corner. Hope this helps.&lt;br/&gt;&lt;br/&gt;Adam</description>
		<content:encoded><![CDATA[<p>Hey Tania</p>
<p>Thanks for your question. Personally, I&#8217;ve always found not getting fired a great motivator.  Joking and glibness aside, I can understand the feeling of hitting a creative wall whether it be from being on a single shot for a very long time or an extended period on the same project.  Try showing your work again to your director or supervisor, even if you feel it&#8217;s not ready to show.  I&#8217;ve found that showing early and showing often generates good creative momentum.  On a more practical side, know that nothing lasts forever and there will always be a new creative challange waiting for you around the corner. Hope this helps.</p>
<p>Adam</p>
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		<title>By: Anonymous</title>
		<link>http://splinedoctors.com/2006/11/happy-thanksgiving/#comment-1036</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 27 Nov 2006 19:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=109#comment-1036</guid>
		<description>Hi, &lt;br/&gt;Happy Holidays from the uk.&lt;br/&gt;I was just wondering what you do when you need to motivate yourselves.&lt;br/&gt;When you've been working on the same piece of work for so long you want to never see or speak of it again....how do you get back that enthusiasum you had at the start when you were bouncing off the walls with excitment?&lt;br/&gt;odd question i know!&lt;br/&gt;&lt;br/&gt;Thanks&lt;br/&gt;&lt;br/&gt;Tania x</description>
		<content:encoded><![CDATA[<p>Hi, <br />Happy Holidays from the uk.<br />I was just wondering what you do when you need to motivate yourselves.<br />When you&#8217;ve been working on the same piece of work for so long you want to never see or speak of it again&#8230;.how do you get back that enthusiasum you had at the start when you were bouncing off the walls with excitment?<br />odd question i know!</p>
<p>Thanks</p>
<p>Tania x</p>
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