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	<title>Comments on: Great Quote</title>
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	<link>http://splinedoctors.com/2007/05/great-quote/</link>
	<description>Animators by day.  Teachers by night.</description>
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		<title>By: Fraenk</title>
		<link>http://splinedoctors.com/2007/05/great-quote/comment-page-1/#comment-1414</link>
		<dc:creator>Fraenk</dc:creator>
		<pubDate>Fri, 04 May 2007 17:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=132#comment-1414</guid>
		<description>hello there!&lt;br/&gt;&lt;br/&gt;thanks again doc for that nice peace of knowledge and milt is so damn right! i think drawing poses should always be the first step before going to animate a scene. there are many reasons for that. at first you can easily and fast play around with the line of action, which is so hard to &quot;see&quot; on the computer. another point is, that you can flip your poses to try out some different breakdowns. and with just a pencil and paper you&#039;re free where you&#039;re thinking about a  scene. the front of a screen is not the most inspiring place, so take your pencil and paper, go out and &quot;find&quot; your scene in the real world and get inspiried! &lt;br/&gt;&lt;br/&gt;thx &amp; cheers fraenk</description>
		<content:encoded><![CDATA[<p>hello there!</p>
<p>thanks again doc for that nice peace of knowledge and milt is so damn right! i think drawing poses should always be the first step before going to animate a scene. there are many reasons for that. at first you can easily and fast play around with the line of action, which is so hard to &#8220;see&#8221; on the computer. another point is, that you can flip your poses to try out some different breakdowns. and with just a pencil and paper you&#8217;re free where you&#8217;re thinking about a  scene. the front of a screen is not the most inspiring place, so take your pencil and paper, go out and &#8220;find&#8221; your scene in the real world and get inspiried! </p>
<p>thx &#038; cheers fraenk</p>
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		<title>By: Mike Antonicelli</title>
		<link>http://splinedoctors.com/2007/05/great-quote/comment-page-1/#comment-1413</link>
		<dc:creator>Mike Antonicelli</dc:creator>
		<pubDate>Fri, 04 May 2007 06:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=132#comment-1413</guid>
		<description>I&#039;ve printed out two copies to hang up - one for home and one for work.  &lt;br/&gt;&lt;br/&gt;I really needed this now cause I&#039;m struggling. &lt;br/&gt;&lt;br/&gt;Thank you.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve printed out two copies to hang up &#8211; one for home and one for work.  </p>
<p>I really needed this now cause I&#8217;m struggling. </p>
<p>Thank you.</p>
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		<title>By: Paul</title>
		<link>http://splinedoctors.com/2007/05/great-quote/comment-page-1/#comment-1412</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 03 May 2007 20:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=132#comment-1412</guid>
		<description>&quot;in the old days you couldn&#039;t become a good animator if you couldnt draw, period&quot;&lt;br/&gt;&lt;br/&gt;I suspect that guys like Willis O&#039;Brien and Ray Harryhausen would disagree with you... :0)</description>
		<content:encoded><![CDATA[<p>&#8220;in the old days you couldn&#8217;t become a good animator if you couldnt draw, period&#8221;</p>
<p>I suspect that guys like Willis O&#8217;Brien and Ray Harryhausen would disagree with you&#8230; :0)</p>
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		<title>By: Anonymous</title>
		<link>http://splinedoctors.com/2007/05/great-quote/comment-page-1/#comment-1410</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 03 May 2007 14:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=132#comment-1410</guid>
		<description>of course these days in the CG animation era, you dont need to be a good draftsman, to be able to turn things and draw them from differnt angels. I mean, in the old days you couldn&#039;t become a good animator if you couldnt draw, period but nowadays you have the computer. and i wonder, how much has that fact changed the way an animator would work, if any?</description>
		<content:encoded><![CDATA[<p>of course these days in the CG animation era, you dont need to be a good draftsman, to be able to turn things and draw them from differnt angels. I mean, in the old days you couldn&#8217;t become a good animator if you couldnt draw, period but nowadays you have the computer. and i wonder, how much has that fact changed the way an animator would work, if any?</p>
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		<title>By: Anonymous</title>
		<link>http://splinedoctors.com/2007/05/great-quote/comment-page-1/#comment-1408</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 03 May 2007 02:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=132#comment-1408</guid>
		<description>Very awesome quote, I love it.  Ever since I was exposed to a little of what animation is(it&#039;s so impossible for me to say I totally understand it...dont think I ever will) I always thought, &quot;This is the hardest thing in the world.&quot;&lt;br/&gt;&lt;br/&gt;But of course, everyone else is gonna say whatever THEY do for a living is the hardest thing in the world.&lt;br/&gt;&lt;br/&gt;Whatever, I think when Milt Kahl is going down the list of all the skills and stuff you need to be good at, I kinda realize damn, this is a very advanced and NEW form of art, so it kind makes sense as to why I thought animation is so freakin hard.&lt;br/&gt;&lt;br/&gt;Thank you so much, Doctor Gregory!!!  You&#039;ve given us so much to go on...we appreciate it!</description>
		<content:encoded><![CDATA[<p>Very awesome quote, I love it.  Ever since I was exposed to a little of what animation is(it&#8217;s so impossible for me to say I totally understand it&#8230;dont think I ever will) I always thought, &#8220;This is the hardest thing in the world.&#8221;</p>
<p>But of course, everyone else is gonna say whatever THEY do for a living is the hardest thing in the world.</p>
<p>Whatever, I think when Milt Kahl is going down the list of all the skills and stuff you need to be good at, I kinda realize damn, this is a very advanced and NEW form of art, so it kind makes sense as to why I thought animation is so freakin hard.</p>
<p>Thank you so much, Doctor Gregory!!!  You&#8217;ve given us so much to go on&#8230;we appreciate it!</p>
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		<title>By: Anonymous</title>
		<link>http://splinedoctors.com/2007/05/great-quote/comment-page-1/#comment-1407</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 02 May 2007 16:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=132#comment-1407</guid>
		<description>Based on the latest posts, focused on drawing capability and so, it gave me the drive force to work on my drawing skills and try to understand the physics a lot better. I think I will try to work on single poses, and also how two or three poses would work together, then what will the action be in between. Eventually one will have a short animation. Thanks very much for these posts Dr. Stephen.  &lt;br/&gt;&lt;br/&gt;Thomas</description>
		<content:encoded><![CDATA[<p>Based on the latest posts, focused on drawing capability and so, it gave me the drive force to work on my drawing skills and try to understand the physics a lot better. I think I will try to work on single poses, and also how two or three poses would work together, then what will the action be in between. Eventually one will have a short animation. Thanks very much for these posts Dr. Stephen.  </p>
<p>Thomas</p>
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		<title>By: andy</title>
		<link>http://splinedoctors.com/2007/05/great-quote/comment-page-1/#comment-1405</link>
		<dc:creator>andy</dc:creator>
		<pubDate>Wed, 02 May 2007 03:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=132#comment-1405</guid>
		<description>Wow, very inspiring words! It&#039;s so easy to become complacent, it&#039;s nice to have masters like this to remind us that hard work and perseverance is the only way to achieve really great work.</description>
		<content:encoded><![CDATA[<p>Wow, very inspiring words! It&#8217;s so easy to become complacent, it&#8217;s nice to have masters like this to remind us that hard work and perseverance is the only way to achieve really great work.</p>
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		<title>By: Dave</title>
		<link>http://splinedoctors.com/2007/05/great-quote/comment-page-1/#comment-1404</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Tue, 01 May 2007 23:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=132#comment-1404</guid>
		<description>Honest and humble - what a great quote. Thanks for sharing!</description>
		<content:encoded><![CDATA[<p>Honest and humble &#8211; what a great quote. Thanks for sharing!</p>
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		<title>By: Joe</title>
		<link>http://splinedoctors.com/2007/05/great-quote/comment-page-1/#comment-1403</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Tue, 01 May 2007 20:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=132#comment-1403</guid>
		<description>pointless comment, but that quote is awesome.</description>
		<content:encoded><![CDATA[<p>pointless comment, but that quote is awesome.</p>
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		<title>By: Cooked Art</title>
		<link>http://splinedoctors.com/2007/05/great-quote/comment-page-1/#comment-1402</link>
		<dc:creator>Cooked Art</dc:creator>
		<pubDate>Tue, 01 May 2007 20:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=132#comment-1402</guid>
		<description>Great to hear that even the great Milt Kahl struggled with his drawings.&lt;br/&gt;&lt;br/&gt;Great quote indeed!</description>
		<content:encoded><![CDATA[<p>Great to hear that even the great Milt Kahl struggled with his drawings.</p>
<p>Great quote indeed!</p>
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