Snap or not to Snap?
On the opening day of Wall E and the Short film “Presto” which I had the pleasure to work on with two of my fellow Spline Doctors, Travis Hathaway and Mark Walsh, I thought it would be fun to talk a bit about snappy-ness in animation. When we think of snappy animation, we often think of Ren and Stimpy, or a host of other works such as Pocoyo. Its the way in which we get in and out of poses. In computer animation, snappy timing can be difficult to pull off in an appealing way. If the animation is snappy throughout, it becomes boring to look at and hard for the eye to follow. Some feature films have used this snappy style of animation which has worked for some and others not. I am not saying that we have figured anything out, but for Presto, we wanted an old school style which could be perceived as snappy. We looked back to the golden age of Warners, MGM and Disney. With the Warner cartoons, you have really great, funny drawings and wonderful timing of those drawings. The MGM style seemed to be similar with a bit more polish on the animation side, especially the Hannah Barbara Tom and Jerry’s. In CG, one thing you have going against you is motion blur. Motion blur can be your friend, or soften your work. Brad Bird would agree that motion blur still leaves some room for improvement. The big thing being that you sometimes want the blur to have arcs and its difficult to get that. Another thing is if you hit a pose in a snappy way, how does it settle? For Presto, we had to think about a few things. One was how snappy could you make the animation without it looking stiff and how could we break it up so that it was not always the typical snappy pose to pose. Another is thinking about how things settle naturally. You can have that snap, but how it comes to rest is an important detail that you will see in CG. Also, we thought about what aspect of the character to move. Maybe its a blink or maybe the overlap of the cloth dynamics will give me enough so that the character does not become wooden. Its always important to see how your cloth is simulated in order to adjust the animation to get it to behave correctly. All in all, snappy animation should be used like saffron. Too much will taint the recipe. When its done right, it looks great in contrast with scenes that are animated around it. If the style of the film requires it, it has to fit into the context of the piece and the characters in the film. It was fun and challenging to animate in a style that hearkened back to the old classics. In doing it, I gained a whole new level of respect for the work done in the golden age of animated short films.
-Andrew




bnicolucci
When I saw the 30 second clip of Presto, the first thing I thought was, man Pixar has totally figured it out. After seeing the short in full I realllly thought that in spades! I was half tempted to rush in to the next showing of Wall-E just to see Presto again.
Magical Maestro is a fave flick around the household here and boy howdy, did you guys capture the spirit of it and other golden age shorts. Any chance of getting a more in depth post about Presto?
Congrats on both Presto and Wall-E, both were fantastic!
brian
Dr. Gordon
Thanks for your comment Brian, and Yes we will be getting more in depth with Presto as I am finishing up a Doug Swetland Spline Cast. I am also thinking about a few Presto inspired posts or even some shorter Spline Casts with Travis and Mark.
-Andrew
bnicolucci
Woops, hit submit sooner then I meant to. Will try to avoid spoilers, but if you haven’t seen Presto yet, I would skip just in case I slip.
A few things that really jumped out at me on the short. I really loved how Presto moved. Many times, most of his body stayed very still, with only an arm moving and then as that arm would settle, his other arm would move. The way you were able to lead the viewers eye around like that was masterful. As someone who still struggles with moving characters around more then needed, this was a great kick in the pants for me to focus on what is most important in a scene.
Presto’s eyes. They were very simple, not overly realistic. They didn’t look cg at all. More like a 2d/3d hybrid. They made me pay even more attention to the eyes then I think I normally do.
Alec was very cute and I enjoyed his singular focus in the beginning. I loved when he realized he had power over Presto if he didn’t do what he was told. Nice shift of power and status there.
You talked about cloth dynamics, how often do you find you have to go back and rework a shot once you see the way the cloth works? I would imagine it is back and forth between animators and td’s, I’m curious what the work flow is like.
Sorry to ramble on so much, I just really loved this short.
And seriously, I know you have done a master class on Presto in the UK and Canada, but why no love for the Bay Area? Do we just need to buy you a whole bunch of beer and or wine? Because if that’s what it takes, I’ll do it!
brian
mohinder
Great post, resource and website!
I am really enjoying going through your arhive since finding this place.
One small problem I am having. The text at the end of your posts are being cut off. Aone else finding this. Using IE.
Daniel Huertas
I haven’t left the cinema with the “zombie thinking face” for a looong time and yesterday night I did… I was amazed by Presto and touched by Wall-e and wondering “How do they manage to go beyond what we expect??”
I think Presto started a new era in style of animation.. the well controled snappyness and the different ways of deliver a gag on motion was amazing… you could see some 2D moving holds from time to time or isolated parts of the body only moving .. but it all worked! … I am REAAALLY looking forward for that splinecasts with those amazing artists..
Personally Presto and Wall-e were the best stuff i have seen from Pixar.. and made me want to work for them even more than i usually do!
Thank you for sharing this and for having such a incredible Blog!!
PS: just for curiosity…how long did it take to make (animate) Presto?
Sheldon Kruger
Cool Post Andrew. The best sentence was the last one: “In doing it, I gained a whole new level of respect for the work done in the golden age of animated short films.” I just think its so awesome that with so much experience and skills….you are still learning.
I honestly get excited to think about how much I have to learn yet, and that its never going to end.
-Sheldon
Rob
What an amazing, landmark moment for CG animation Presto is! I had only vaguely heard through the grapevine that the latest short before the Pixar film was not one to miss. I do very little internet movie-buzz reading these days since starting Animation Mentor (where’d my free time go??), so I was hoping for a short that was as funny as Lifted was last year. I had no idea I’d be seeing classic Warners animation finally done RIGHT in CG!! I’ve seen some shorts/movies try to head in that direction, and sometimes it works, others not so much. But Presto felt completely natural in that “classic” element. Having spent the greater part of the week studying old Looney Tunes shorts on my iPod at work (while no one was looking!), my mind was very attuned to the sense of timing and the strength of the poses that guys like Chuck Jones made so damn famous. Presto fits right into that family photo with WB, MGM, and classic Disney. Then when I saw our own SplineDoctor Andrew Gordon had supervised the animation, I just felt so proud…and now I look forward to many posts/podcasts filled with just how you pulled off such classic animation in CG!
I wish I could download the short on iTunes or something where I can frame through it for myself. I was itching to do just that immediately after seeing the short, but of course, Wall-E was starting so I was obliged to stay in the theater (and that film was marvelous in so many ways as well, definitely one of Pixar’s best).
In closing, WONDERFUL work on Presto to Andrew and everyone else who made a classic Warners animation fan’s dream come true!
- Rob
Dr Gordon
Thanks for the kind words. I had tons of fun working on the film and working with such an A-list crew. Also, working with Sweetland was great. As for how long it took to make Presto… I think from start to finish it was under a year. The animation took a few months. I will try to put together some useful info from what I learned on the short in the future. I always am careful not to post Pixar stuff. This blog is more about animation and animation education than Pixar… Seem like alot of people either loved or Hated WALL E. I was reading cartoon brews talk-back and many people feel preached too. I think its a great film and something different. The medium needs to expand and I think this movie really does that.
-Andrew
Colin Giles
Presto was a feast for the eyes. I was really impressed at the ability to get a fluidity to your animation even within the snappy movements.
When working on Ren and Stimpy, Bob Jaques would tell me to focus on the pose I was going to and not where I was leaving from. It helped me to simplify things.
Awesome post and Congratulations on Presto and Wall-E.
bobby pontillas
I read those CB comments too and count me as one of the viewers that loved it. People are always going to be divided down the middle when something new comes along. Whats wrong with a movie w/ a message? A positive one at that?
Dave Vasquez
This is another great post and timely for me. I just started doing some work on a game that involves a lot of snappy timing. I’ve only animated in this style a little bit, but I’m really enjoying doing the research of all the golden age stuff and other things like Pocoyo. It also would be awesome to see another, more specific post of how you guys approach snappy timing. Perhaps we’ll hear more about this in the upcoming splinecast with Doug Sweetland. Can’t wait!
Phil
Hey nice post!!waiting eagerly for the Doug Sweetland podcast..
btw.. wat does “R” stand for..?? Its spread everywhere across the site..
sorry if its sumthing very obvious or explained ealier.Only reason that comes across my mind is the earlier “residual energy” post..
Mathew rees
I’ve only seen the online clip of Presto but it looks coolio, can’t wait to see the whole short. I’m also coming to your masterclass in London next week so I’m really looking forward to that too!!!
Cheers,
Mat.
Graham Ross
Presto was fantastic. Love to hear more about how you got that snappy look. Honestly couldn’t stop laughing my ass off.
Dr. Gordon
Phil,
Rx is the symbol for medical prescriptions. The site is called Spline Doctors. Get it….
Here is a wiki explanation:
http://en.wikipedia.org/wiki/Rx
bnicolucci
First off, Presto is available on iTunes, so now we can really step through and see the magic one frame at a time.
One big thing that jumps out is just how much motion blur is used. Did you have much control over that as an animator or did you have to plan knowing it would be done afterwards? Were the transitions between poses working before the motion blur? Some of the moves are sooo fast I would think without it, the movements wouldn’t flow right. Makes me think back to some of John K’s posts about the dry brush technique and how careful crafting the smears inbetween helped sell the movement and transitions.
Once again, really fantastic work. Keep raising that bar!
toyBunny
All I have to say is “Wow.” Great job to all of you who worked on Presto and Wall-e. Words can’t express how enjoyable and entertaining these two films are. I only hope we haven’t hit the peak yet. As good as these are, I hope there’s more good stuff coming in the future. I know what I’m saying is a mouthful, but here’s hoping. And thank you. Keep up the good work.
tB
Joe
Where did you find such an incredible hat that allowed the time/space continuim to be so transporting?
Alexei Bresker
Wow! All I can say about Presto. It definitely brought me back to the old days of animation. In many shots the bunny felt like it was in 2D because of its still poses. That was fantastic. You guys did an outstanding job, as usual.
It’s great that you talk about snappy animation. I’m an animator who is afraid of snappy movements, I’ve never done it before and I know its a sweet spice missing my my recipe.
Thanks for the great info.
Scott F
At the theatre, when i first saw Presto, I was confused for the first 20-30secs. Usually the shorts are used to try out something new, and I was looking at the opening moment and thinking that Pixar had stalled in the advancement.
Then the story and animation kicked in and it became clear we were not trying to push the envelope, but rediscover our roots. Bravo to finding the soul of classic Looney Tunes and getting to the heart of animation!
For all the positives of 3d, often it has lacked the motion and natural feel of the great hand drawn features. In this short, you’ve clearly found it! Looking forward to see where you go from here!
Hardeep Kharbanda
Presto really took me back to my favorite old toons! And as an animator, the moment it finished I had this urge to find out how you guys pulled off the snappiness. I bought it off iTunes that very evening and started stepping through it frame by frame.
As Brian commented, it’s a really masterful example of leading the viewer’s eye so that as soon as one thing stops moving, another starts. It perfectly fits the subject of a magician’s act, as we all know how they distract and lead the audience’s eyes to pull off their tricks!
We all have sought more snap in our animation at one time or another. My thanks to the Presto team for showing us how it can be done.
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