Reference footage… and the planning process.
I wanted to bring up the topic of Planning and how I approach using reference to do that.
The first thing that I would like to bring up is that there are MANY ways of planning a shot, but the 3 main ones are recording reference, sketching thumbnails, and watching reference.
Watching Reference: This is less about planning, and more about getting an idea about your subject matter. Getting information about your subject, doing your research, tremendously helps the planning process. If you research what your subject matter does or doesn’t do, you won’t make those mistakes and put them in your animation, only to realize it not correct and have to take it out later. Some scenes are hard to act out this way.
If I had shot where Remy would crawl up a sewer pipe or run across a table, I wouldn’t go record reference for it. If our Rats walked on 2 legs instead of 4 legs than maybe I would. But they generally don’t.
I could thumbnail it out. But as I’ll mention later, that’s not my style. So instead I will watch LOT’s of reference. This way I can get a feel for what the Rats move like, and try to mimic that feeling in my shot.
Thumbnails: Thumbnails are a great way to explore a shot. We can use thumbnails to quickly try out poses both Body and Face. This allows us to roughly see the shot and get a sense of where it’s is going to go. You don’t want to spend a lot of time on your animation only to realize that where you were going with the shot isn’t going to work. Below are some thumbnails that Stephan Gregory had done on cars. It shows a good example of exploring the expressions for the shot.
Generally thumbnails are not something that I personally explore much. I occasionally do use thumbnails,…but my personal drafting skills are pretty horrible, and so I feel more comfortable either quickly posing in the computer, or recording reference.
Recording reference: This is something that I use quite a lot. Why? Well….the first reason is that I love acting out my shots. Not to say that I wouldn’t do that with thumbnails, but it’s really a state of mind thing.
Now I don’t want to take reference, and then Copy what I recorded exactly in the computer. That would look too rotoscoped, and we have motion capture for that. Reference is more for about getting my ideas down so I don’t forget about them. I can also refer to it at anytime as I work on my shot. I like to look at it to see my general timing and ideas. It’s like a mirror that I can pause myself in.
Second, I like being able to play my dialogue on a loop, and record myself acting to it right then and there. I usually have a general idea of what I want to do. BUT sometimes if I’m not sure what I want to do…. I just start my dialogue on a loop and start acting to it. I just want to see what my body does on the fly; what my acting chops are on the fly. This is some of the most natural performances you will get, because it is as unplanned as it can get. It can also however be some of the worst, because it’s not planned and maybe my acting chops aren’t up for the “Make it up on the fly” routine. But as far as I see it,….it sure doesn’t hurt to try. There might be something that I do that I will keep for later.
After I try several unplanned takes, I start thinking about my planned idea. That general idea that I was talking earlier about….this is where I really start to flush it out.
Now sometimes with a planned idea you get yourself in a rut. While it’s great to have a planned structure for a shot, sometimes that structure becomes a prison. No matter how much I record myself, I keep doing the same things over and over and over again. I can’t do anything else.
So what do you do?
Well,…..take a break. Come back and try it again later. Maybe that break will be enough to get the idea juices flowing again.
Say you always start in a particular pose….try a new one. If you start with a new pose, it might force you to take your acting in a different direction.
Pull a friend in and ask them to act it out. You might be surprised how they approach it.
Now this next part is a very important part for me. I like to set up my acting room as close as I can to the room that is represented in my shot. So if there is a table in my shot, I make sure there is a table when I’m acting things out. If the character is holding something, make sure you are holding something when you are acting out your shot.
The reason I like to do this is to have more of my imagination work towards my Acting, and not trying to remember what is in my scene. I want all my brain power to focus on the acting. If I have to keep reminding myself that there is a table in the room, then I am doing something wrong. Having similar props in your reference will keep your acting true.
It’s like when actors have to act on a green screen, or on a set. Everyone is going to choose the set, because it’s there! They can use it! Work with it, or against it….whatever. It is also very important to keep your character in mind. If you are animating a Large character, and you are a small person and Acting like a small person,…your reference won’t be very useful.
Take for example the Captain in Wall-E. He’s a large guy. I’m a really small guy. I wanted to get into my character more (the Captain), so I requested a pregnancy suit. You know,…the kind that people wear so you can get an idea of what it feels like to be pregnant. If I could wear this while acting out my shots,…I could get a real sense of the weight that the character feels. All of a sudden, picking up a cup isn’t as quick. Or getting up off the chair isn’t so easy.
I remember when I was animating my Mike Wazowski test, I printed out a picture of Sulley’s face (this is who Mike was speaking to in the dialogue) and taped it way up high in the acting room. The reason I did this is to make me act UP to someone. Mike Wazowski is much shorter than Sulley, so I wanted to make sure my acting reflects that. Again,….I just focus on the acting, I don’t have to think to look up, I do it automatically.
Below are a couple of examples of me doing reference. OKAY,…this is me putting myself out there. It’s a little embarrassing, (At least there aren’t any real emotional shots) hope it’s worth it.
The First applies to a shot I did in Wall-E where Auto is trying to grab the boot from the Captain. In order to get a better feel for the movements, I asked a fellow co-worker to help me out. I asked Tom to keep the boot away from me, while I really try to grab it.
REMEMBER you can click the “Watch in High Quality” button. I would recommend it for the Confession Scene.
WALL-E Ref:
The second is a little thing I did after Cars for the Rascal Flats. It was Mater introducing the Band when they went on tour. This shows how I still do reference, even though I am animating a Tow Truck. In my original blocking I did present the Rascal Flats to the side like I do in my reference. However, since we did not know what they would be coming out of, the decision was made to just have Mater go forward toward the crowd. This was also very difficult to animate because of the Ratio Constriction. I didn’t have much room to play with on the sides. So I tried going toward and away from the camera more often, so it didn’t seem like Mater was just standing in 1 spot. I also don’t have reference for the beginning of the shot, because I knew what I wanted to do with that part already.
Cars Ref:
Cars Shot:
The third reference is for a Class I did for Animation Mentor. If you are a student of the school, you might have seen my lecture series where I show how I Polished the shot. Again, I recommend watching in High Quality.
Reference:
Shot:
You can see the reference I took. There wasn’t much exploring because I knew what I wanted to do. See how I use the table and even tied my hands together with string to simulate handcuffs.
The last is just a picture of my using a scarf thing, to help me with the shots of Ego and his scarf.






Anand
thanks a lot Mike !!!! This is GOLD !
Johnny B
This is veeeery helpful! Thank you so much!
Aziz K.
Wonderful post Mike! Very very helpful!
Yeray Diaz Diaz
Thank you very much for this! Amazing read on acting, the way I see it the best part of animation. I have a question though. When recording reference I find it very hard to keep the character in mind, his/her personal background and motivations on that scene, this results in the character always moving and acting like me. What do you do to help you keep these things in mind?
Again big thanks on the post, like Anand said it is pure gold!
Livingnarc
The videos don’t appear to be available any longer.. thanks for the post!
Victor Luo
Thanks a lot Mike!Very helpful, Really. Animation is all about acting. And Here I would like to know if sometime later you could bring out the video reference of the shot that lead you to an Annie Award? Thank you A lot! Give us sooo many good stuff one time!
Thomas Yu
Thanks man! Helped me a lot! =D
Dr. Makarewicz
Hey everyone, I’m glad you found it helpful. Livingnarc, I clicked on the videos and they still seem to work. Maybe try again.
Yeray, it’s okay if a peice of you comes out in the acting. That happens all the time. I’ve had shots in films that my friends have picked out and said “Did you animate that shot?”. I say “Yes,…Why?”
And they would answer “It just has some of your mannerism in it.”
As long as you keep the basic idea in mind, you should be good. A lot of times I do a move in my reference that I don’t put in my animation.
The reason being because it doesn’t fit the character. But maybe I did a head turn that I liked, or a weird body move that thought was kind of intersting. I don’t have to put everything from my reference into my animation. It’s just a basic idea of where I want tot go with the shot.
alvin
Hi man,
very appreciate for prepare this great stuff.
Thanks a lot!
Philip
Woah!!that acting for the animation mentor piece is awesome.Mind blowing
toyBunny
Mike,
I’ve only been reading this blog for a couple of weeks now, but I agree with the first comment. This info is gold. Thanks so much for taking the time to write about your workflow and philosophy. It’s animators like you, who are willing to share knowledge, that help and inspire up and coming animators like me. Please know that you’re making a difference. And please know that we all really appreciate the time and effort this takes. We hope that our heartfelt thanks are reward enough to get you to keep doing it. Thanks.
tB
Graham
Thank you so much for putting this stuff up. I always find it interesting to watch reference and then see where the animator takes it.
Thanks again!
Dr. Makarewicz
Thank you everyone for you kind words. It’s always nice to hear that sharing this information is not only useful, but inspirational.
ToyBunny- comments like yours are what drive us to do this sort of thing. Thank you….and you are very welcome!
Philip- I’m glad you like the piece. Pay particular attention to the emotional arc of the Animation Mentor Piece. If you go to frame 1, you see how cowardly and desperate he is. If you then skip to 1/2 through the shot, you see how he now has gotten a little bit of his spine back, and is questioning what is going on, and by the last frame, he has completely got his spine back and is furious! His Emotional Arc is Mirrored by his Physical Arc.
Maybe I should talk about the texture that we put in animation next. How important it is to create timing changes as well as the size of our animations to help create a texture to our shots.
I also think it would be great to get ideas from all of you. What do you want us to touch base upon?
Victor- I’m not really sure which shot lead me to the Annie Award. You get to submit a reel that has a little less than a minute of your animation on it. In my case that was probably about 6 shots worth.
It’s funny though, out of those 6 that I submitted, I probably used reference for about 3 of them. The rest I worked out more in my head.
Thanks again for all the kind words, and I hope I answered your questions.
Mike-
Pete
Best. Post. Ever.
this makes me want to apply for animation mentor!
Yeray Diaz Diaz
Thanks a lot for your answer, Mike, makes a lot of sense.
Quote: “I also think it would be great to get ideas from all of you. What do you want us to touch base upon?”
I’d love to hear about how do you guys develop characters for acting.
Also I loved the “Emotional arc” concept you mentioned. It’s a great thing to have in mind to build contrast in the performance and apply it to the poses. Do you have that in mind during planning? Doesn’t it depend a lot on the audio track?
Thanks a lot for all this, I agree with every word in toyBunny’s comment. You really are making a difference.
Daniel Huertas
great work Michal!! this is gold for us… and i am glad you could share all this video ref from pixar work.. I hope to one day my dream of working there or anywhere i could be surrounded by people with your artistic talent will come true
Gracias!
Nate
straight up best blog post in blog history. congrats
Nate
eh, shoot. technically this aint a blog
. But even so, I’d trade in a couple bricks of gold for this stuff.
Philip
Yea Mak.. very true..”emotional arc” thats the word.. now that you explained it (u broke it down and nailed it for me) to me so beautifully.. my question is were u thinking abt all these “emo arc” when u acted it out or did you make up a backstory and the acting came out spontanoeusly..??? in other words was the emotional arc a conscious effort???
i think it isnt a conscious effort.. cuz it looks too real and natural to be conscious..
In my experience whenever i put a conscious effort to get sumthin out of my acting.. it looks crappy.. the spontaneous once looks gr8 but i always have a fear that it may get cliched..maybe im a bad actor
but it’d be very bad of me if i dont say that “UR AN AWESOME ACTOR”
btw i hope u dont get bored of such a long post.
Vince Gorman
Wow, I’m sure everyone else has said it, but Thank you. Great Post!
Justin Weg
Hey that was great! Thanks so much for the post. I was in the 3rd graduating class at AM, so I never got a chance to see that lecture, but the shot turned out awesome!
Dr. Makarewicz
Hey Everyone,
Thanks again for all the positive feedback.
Yeray – I appreciate the suggestions and will keep them in mind for future posts.
To answer your question about the emotional arc during planning; yes I do try to keep it in mind. The audio track will only give you so much. Sometimes it’s a great piece of dialogue and there is a lot of emotion in it. Sometimes you have to have your animation work harder to “make up” for the lack of emotion in the track. But whether I have a bad diaolouge or a good one, I always try to keep the emotional arc of the character in mind.
Remember, and arc is an arc no matter how big or small. So it doesn’t have to be this MONUMENTAL arc every time. A subtle arc of emotion can be just as powerful ( if not more ) than a obvious arc.
For the AM piece; this was done in 1 shot. Sometimes if you have a series of shots, you have to track the arc over several shots.
I think the next topic I’ll discuss is texture and emotional arc’s in Animation.
Daniel – Keep at it man! It’s all about hard work and perseverance.
Phillip- I definitely felt like I wanted the AM seen to have highs and lows. I felt that this type of interrogation would make the character go through lot’s of emotions, and I wanted to see that on the screen. I generally knew that the character would be getting more and more frustrated….AND….you could have acted that out many ways. What if I started him sitting up?….and then he goes down to talk to the interrogator,….and then goes back up again when he is upset?
Those choices could have been made, and they could have worked. But I believe that it would have been more confusing to the audience. By starting of low to the table, that allows me somewhere to go when he is taken aback. When he says “HOW!?” etc.
These type of physical movements are complete conscious decisions to make the dialogue piece work better.
You mentioned that whenever you try putting something conscious on the screen it looks crappy, and the spontaneous one looks great. Maybe don’t try forcing the conscious one so much. Try thinking about what you want to do consciously, and then how can you translate that, into something we do naturally. For instance if I want to consciously make the character uneasy, I would probably pose the character to have a very uncomfortable pose. Try to make the character feel tight. Maybe the head is more at a tilt, and the eyes are a little wider. You want to do all that, but not make it Super obvious.
I hope that helps. And no,….long posts don’t bore me. As you can obviously see by my long response.
Mike-
Daniel Swanda
Mike:
Great shot man I’m completely inspired.
What really hit home for me is your control over the action by not going over overboard with poses. Something I struggle with is the tendency to over-animate — with dialog like this I suspect I would go overboard. What steps do you take to resist the urge to over-animate a shot? I’ll be planning my first dialog shot in the next few weeks so any advice would be awesome.
To answer your question: “What do you want us to touch base upon?”
I think texture and emotional arcs in a scene would be tremendous. Something to add to that is believability within the emotional arc and how to go about communicating it. The last thing I want to do is lose the attention of the audience all because the character was not acting believably.
Also, something else to kick around there at “the clinic” is how to show an internal thought process externally. I love being drawn into a characters “thinking moment.” For a character animator, I think being able to capture that in a scene is so critical. What thoughts and techniques do you guys have for it?
Lastly, I’ll reiterate what’s been noted by saying thank you for giving so freely! What you guys do with Splindoctors make it easy for aspiring animators like me feel welcome within the community. So, thanks!!
Daniel
Richie
Hi Mike,
Thanks for this great post! you may remember me i was in your last class at AM. hope everything going well and since your fielding questions here a few for you:
I’ve notice that more experienced animators can spot problems so much faster and make suggestions that I didn’t think of, do you have any advice on how to improve this animation eye?
The term Acting pattern have been said by a few Pixar animators but I’m not sure what exactly it means, is it for repeated gestures or a term for working in a pose?
Richie
Yeray Diaz Diaz
This post is getting better by the day! Thanks for all your responses Mike. Made total sense and I’ll keep it in mind for my next shot. Thanks again!
Elliott
Ok Mike first i want to say this was an awesome blog and i noticed that your spacing was amazing!!!!
how long did it take to animate that confession shot?
how long do you spend on reference 30 min? a day?
have u ever referenced yourself and got to animating and had to go back and refrence yourself again?
oh yeah can you please keep my seat warm at Pixar?
i’lle be there soon….LOL!
once again awesome blog!!!
Elliott
Dave Vasquez
Wow…these posts just get better every day! Thanks for this Mike. This is an incredibly informative and helpful post. I’m looking forward to what comes next…especially if you decide to go into texture in animation like you were mentioning. Great stuff!
Philip
Woah!! now i jus can’t wait for the future posts from u guys.Next half of the “Doug Sweetland” splinecast from Andrew and a possible post about texture and emotional arc and so much more… eeeehaaww!!!!
Dr. Makarewicz
Hey Everyone,
Back again huh? Aren’t you guys sick of me yet?
Daniel- Over-animating is an interesting thought, and a matter of perspective. I generally avoid over-animating because I really like being able to get my point across in animation and nothing more. I try to put in no more than is absolutely needed for the shot. This I learned very well from one of my mentors, Angus MacLane. He would look at my work, and say “do you need that?”, referring to a gesture or a pose. And I would look at my work and say “No,…no I don’t”. He taught me to pretty much “cut the fat” from my shots,…and whats left is a beautiful Filet Mignon. Of course, you have to understand,… some people like the fat
.
So that refers to choices in your shots,….see if you really need them. Sometimes they are put in just because “they look cool” and personally, that reason isn’t good enough for me.
Now that we have got down the amount of gestures in your shot to more of the essentials, think about how large you want those gestures to be. You can animate any gesture a number of ways. This ALL depends on where your animation will go. A gesture in PRESTO will probably be much different in timing and size than a gesture in The Incredibles.
Richie!!!! Nice to hear from you. The only way that I know of to improve your Animation Eye is through experience. It matures with experience. Get your critique, take in the notes, understand WHY those notes are given, and try to retain that knowledge for future applications.
As for Acting Pattern; I have no idea. Seriously, I’m not sure what it could mean. Several ideas come to mind but nothing specific. If it was used in a sentence,..maybe I could figure it out.
Elliot – The confession shot was tough for me to do, because I hadn’t animated in Maya in years. I also had to Animate the shot after work, which is very tiring. The shot itself took about 2 weeks, working about 2-3 hours a day. So that’s a total of probably 24-32 hours.
But it should have only taken about a week, if I could have only worked in MENV ( our proprietary software ), that would have been sweet!
Also, this shot was faster for me to animate because I didn’t have a Director to show it to. I did it my way, my style.
Reference was shot once and it took about 15 minutes. But, I went in having a VERY clear idea in my head about the shot. I just replayed that in my mind when I acted it out, so there wasn’t much exploring. And Yes, sometimes I have to go back and re-record some reference for shots.
Sorry I can’t go into some of these answers even more, but it does take a lot of time to do it.
Keep on animating!
Mike-
David A
AWESOME! Love it. A few of us AMers are working on a television show and we are planning as well, even though the quota of animation is high, we find at least thumbnailing is really beneficial. I’ll add my two cents but Mike if you could talk about it some more, when we’re planning we try to know always where the character is going. We may not have the time to video reference, to research heavily, but we still have sometime to dig in, draw, talk, and get some good early feedback. But always always, knowing where the character is going.
By the way, I think I had you as a substitute about 2 years ago for Pete Nash’s class at AM! I was carving a pumpkin during that class for Halloween as well, at any rate, AWESOME post!
:dA:
Daniel Swanda
Mike:
Great stuff man! Thanks for the reply and I’ll be mindful of ‘cutting the fat.’ Daniel
RedForty - Animated » Blog Archive » The Leap Over the Chasm pt2
[...] note, I’ve been reading up on different animator’s preferences for reference footage. This is a good one to check [...]
Dave Vasquez
Hi Mike…chiming in a bit late but I’ve enjoyed rereading your post. I was wondering since you seem to do more video reference for planning than thumbnails, do you ever show the director or lead your video reference or is this strictly for you? I know some animators like to show thumbnails sometimes or even quick pencil tests to the director initially so I was just wondering what your take was. Thanks again for the great post!
Nathan Jones
Gold! Mike your animation mentor clip is amazing, i love your work. This is yet another very helpful post, thanks for the time and effort you’ve put into this post. It’s always an inspiration for myself and other animators.
Peter Starostin
Thank you so much for this post, Mike. It is very useful and extremely inspirational. There’s still so much for me to learn.
Alex
It appears your blog (or host) has been compromised. It is periodically attempting to load files identified as malware by our antivirus program. 2 of the 3 downloads attempted were from sum4count.net, which if googled does not bring back much good news.
sam
that is great.these are really helpful advices.thnx a lot.i can use this for my projects.
KyuBo
Hi, Mike.
thank you for great tip!
Can I translate it and post it on my blog? Of course I’ll add where i get this and who wrote it
Rogerio
Hi Mike.
It was very nice to meet you at AM graduation.
You ROCK!! It’s a awesome post. Thanks a lot.
And I learned a lot with the Q&A also. \
Thanks everyone for the good questions
you have posted. The Spline Doctors blog is gold
Great Example of Video Reference for Animation » Tararaboom
[...] to see if I can get some great acting out of it. To check out the post on Spline Doctors click here. and click on the link below to check out the [...]
Brian
Hey Mike,
The 10% polish lecture for AM you did was my favorite lecture! It was so inspirational and it opened up our minds to the level of polish we need to achieve. Thanks for all your advice and wisdom!
Q Beginnen met maya, en 3D animatie in het algemeen - 9lives
[...] die gene zak kunnen tekenen, maar het bijna volledig doen met video referentie. (Check this blog, Spline Doctors ‘t is gewoon heel handig om je idee