Start Your Engines!
Ahhhh, the summer was so nice, relaxing, travelling, having fun with family and loved ones.. Well now its time to get back to work! Pixar just finished its internship with 12 animation interns who did an amazing job. So much was learned, not only by the interns but by fellow animators. Its always inspiring to see what new interns can do and how they come up with good ideas. As I prepare to go back to school and teach again, what I am most interested in doing is trying to not only teach the core principles, but also prepare the students for more complex assignments. Acting, pantomime, thought process and so forth. In talking to one of the interns that came from California College of Art, I asked him what were some of the things that prepared him for the internship. He thought that knowing the principles of animation backwards and forwards is key. Also having a basic understanding of how spline editors work and the whole process of 3d animation as opposed to 2d was important. Things like layering and polish. All in all, it was the students ideas and acting abilities that ultimately got them into the internship, of which most received a job from this experience. In looking to this semester, I think its important to develop those principle muscles, but always be thinking about the core ideas. What will be entertaining to watch? What type of characters will be fun to animate? What can the new blood bring to this medium? I wish everyone an exciting new year of learning!
-Andrew



Victor Luo
Hi, Andrew, Nice to see your new post!
As you said, to think of what type of characters will be fun to animate, also to watch, what the entertainment value is, that is very important. I saw the FOX TV programme called “So You Think You Can Dance”, the critic and producer Nigel Lythgoe also Emphasizes very much on the Entertainment Value, (those candidates who is perfect in technical skills but less entertaining will not go very far, ) I guess that is why animation exists as a medium, it is supposed to entertaining people. So I wonder that would you please talk a little more about that, or give some good examples and analysis? People of animation fans would be very happy and thankful to see topics on that.
Hope you all is smooth.
Tim Hodge
Kind of like I have told young animators I have directed, “Don’t forget the most important person in the scene… the audience.”
Great advice, Andrew. And you have the record to back it up. Keep up the great work!
Paul N
There is nothing more inspiring to be back in the classroom in front of a bunch of fresh-faced students, ready to dive into animation. It gets me revved up as well.
Matthew
Andrew,
Opportunities to learn and grow as an animator…where can we find these opportunities!? As a graduate of the AM program I feel I’ve been given a solid foundation in computer animation, but there’s so much to learn and I know I’ve got A LOT to learn. Books, animator websites and DVDs are nice, and I use them daily, but there’s no substitute for having a live mentor to help guide you through the complexities of the craft…and it’s gotten pretty complex!
My goal is to work in feature animation, and at the top of my studio list is Pixar…which means I’ve got to show an amazing proficiency in character animation in my work to get a foot in the door. Are there ‘outreach’ mentors…any Pixar animators interested in ‘taking me under their wing’, so to speak, to help me get through this challenging time, before the career begins?
I realize that in ‘the real world’ resources are limited and time is dear, so the opportunities for someone like me is limited…but darn it, I’m not going to leave any stones unturned… so I’m writing hoping you’ll have some ideas/solutions that may help me get from here to there!!!
Thanks!
Matthew Coffin
jon
I’ve heard you interview a couple of animators already, such as john kahrs and doug sweetland, but i was wondering if you could post somewhere the shots they’ve worked on. i know some of what doug has done and a couple by kahrs, (sully telling boo to go to sleep) but i was wondering if there was some sort of “complete list” you could post of what shots they did in which movies, just so i can look at their specific works.
Thanks,
Jon
Connor de Jong
Hey guys,
Silly question that I have, but I am not yet acquainted with 3d animation, so I will do it for the sake of learning.
What is a spline editor? Is is the f-curve editor such as in Maya?
I’d really appreciate an answer, thanks.
PS: I really love this blog, lots of interesting and intelligent information!
Matthew
Connor,
Victor Navone gave a clear overview of how he uses Maya’s Graph Editor (a spline editor) in one of his blog posts-
http://www.navone.org/HTML/Tutorial_Splines1.htm
Synopsis- “In this two-part tutorial I’m going to try to impart to you some simple rules and concepts to help you better understand the meaning and power of splines (or “function curves”, as they are sometimes called). I’ll be using Maya’s Graph Editor for my examples, but the principles I illustrate here apply to any spline editor for any decent 3D animation program. Hopefully by the end of this you’ll be on your way from splinophobe to splinophile!”
Matthew
Connor de Jong
Thank you for the information and tutorial Matthew, it is greatly appreciated.