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	<title>Comments on: Blocking Followup</title>
	<atom:link href="http://splinedoctors.com/2008/10/blocking-followup/feed/" rel="self" type="application/rss+xml" />
	<link>http://splinedoctors.com/2008/10/blocking-followup/</link>
	<description>Animators by day.  Teachers by night.</description>
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		<title>By: Mike York</title>
		<link>http://splinedoctors.com/2008/10/blocking-followup/comment-page-1/#comment-3472</link>
		<dc:creator>Mike York</dc:creator>
		<pubDate>Tue, 12 May 2009 16:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/?p=394#comment-3472</guid>
		<description>Great post - There were some really good things mentioned in here. I was excited to find out you block out your stuff on 4&#039;s I used to do this for a long time and recently been changing my workflow since taking classes at AM but I think that I might try going back to this method of blocking I really hate the computer doing stuff for me. NO BAD COMPUTER!!!!  : ) 

--
Mike York</description>
		<content:encoded><![CDATA[<p>Great post &#8211; There were some really good things mentioned in here. I was excited to find out you block out your stuff on 4&#8217;s I used to do this for a long time and recently been changing my workflow since taking classes at AM but I think that I might try going back to this method of blocking I really hate the computer doing stuff for me. NO BAD COMPUTER!!!!  : ) </p>
<p>&#8211;<br />
Mike York</p>
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		<title>By: John Fielding</title>
		<link>http://splinedoctors.com/2008/10/blocking-followup/comment-page-1/#comment-2995</link>
		<dc:creator>John Fielding</dc:creator>
		<pubDate>Sun, 02 Nov 2008 16:36:47 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/?p=394#comment-2995</guid>
		<description>Andrew

I&#039;d like to thank you for this and the previous post. This is exactly the stuff I&#039;m looking for help with. I&#039;ve been trying to find a way to efficiently block out a scene for a while but not felt comfortable with any of them. I actually would have thought blocking on 4&#039;s would be too much for a first pass.

I do have a question-well, I have tons of questions, but I&#039;ll just ask one for now. When you are blocking, will you block out the body in passes, blocking the hip motion first and then working your way out or would you block all of the poses out in one pass? I imagine this is something that changes depending on if you are doing straight-ahead or key pose animation, or just what your particular style is, but I&#039;d love to hear your opinion. 


-John</description>
		<content:encoded><![CDATA[<p>Andrew</p>
<p>I&#8217;d like to thank you for this and the previous post. This is exactly the stuff I&#8217;m looking for help with. I&#8217;ve been trying to find a way to efficiently block out a scene for a while but not felt comfortable with any of them. I actually would have thought blocking on 4&#8217;s would be too much for a first pass.</p>
<p>I do have a question-well, I have tons of questions, but I&#8217;ll just ask one for now. When you are blocking, will you block out the body in passes, blocking the hip motion first and then working your way out or would you block all of the poses out in one pass? I imagine this is something that changes depending on if you are doing straight-ahead or key pose animation, or just what your particular style is, but I&#8217;d love to hear your opinion. </p>
<p>-John</p>
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		<title>By: jon</title>
		<link>http://splinedoctors.com/2008/10/blocking-followup/comment-page-1/#comment-2971</link>
		<dc:creator>jon</dc:creator>
		<pubDate>Sun, 19 Oct 2008 04:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/?p=394#comment-2971</guid>
		<description>Hi Rohit.  Stepped keys are the most basic type of key you can have, which simply shows changes in your animation wherever you have keyed your animation, ignoring any &quot;in between&quot; data that is otherwise interpreted by the software.  A good analogy is that stepped keys treat your animation like cel drawings, in that when u playback your animation, you only see changes wherever theres a new drawing.   Its a more &quot;traditional&quot; approach to animating, and its very common when roughing out your animation.

Linear keys cause the motion of the object to move in a &quot;constant&quot; fashion, there are inbetweens, but they move without changing speed, they simply pass through frames you have keyed. 

Splines are the by far the most frequently used in computer animation for a variety of reasons, but basically they give you the most control over your animation.  A spline is basically a default curve that the software generates, which usually consists of a &quot;slow out&quot; and then a &quot;slow in&quot;.  Anyway, I could go on for pages on splines, but just keep in mind that they are the best! :)</description>
		<content:encoded><![CDATA[<p>Hi Rohit.  Stepped keys are the most basic type of key you can have, which simply shows changes in your animation wherever you have keyed your animation, ignoring any &#8220;in between&#8221; data that is otherwise interpreted by the software.  A good analogy is that stepped keys treat your animation like cel drawings, in that when u playback your animation, you only see changes wherever theres a new drawing.   Its a more &#8220;traditional&#8221; approach to animating, and its very common when roughing out your animation.</p>
<p>Linear keys cause the motion of the object to move in a &#8220;constant&#8221; fashion, there are inbetweens, but they move without changing speed, they simply pass through frames you have keyed. </p>
<p>Splines are the by far the most frequently used in computer animation for a variety of reasons, but basically they give you the most control over your animation.  A spline is basically a default curve that the software generates, which usually consists of a &#8220;slow out&#8221; and then a &#8220;slow in&#8221;.  Anyway, I could go on for pages on splines, but just keep in mind that they are the best! <img src='http://splinedoctors.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Rohit Iyer</title>
		<link>http://splinedoctors.com/2008/10/blocking-followup/comment-page-1/#comment-2962</link>
		<dc:creator>Rohit Iyer</dc:creator>
		<pubDate>Fri, 17 Oct 2008 23:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/?p=394#comment-2962</guid>
		<description>Hi.

This is a more basic question. What is the difference between stepped keys, linear knots and splines. I have a rudimentary understanding of what each term means, so an explanation would help.

Thanks for the advice.

Rohit Iyer</description>
		<content:encoded><![CDATA[<p>Hi.</p>
<p>This is a more basic question. What is the difference between stepped keys, linear knots and splines. I have a rudimentary understanding of what each term means, so an explanation would help.</p>
<p>Thanks for the advice.</p>
<p>Rohit Iyer</p>
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		<title>By: Andy Seredy</title>
		<link>http://splinedoctors.com/2008/10/blocking-followup/comment-page-1/#comment-2948</link>
		<dc:creator>Andy Seredy</dc:creator>
		<pubDate>Tue, 14 Oct 2008 19:09:43 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/?p=394#comment-2948</guid>
		<description>Hey guys, thanks for the post. It was very informative.
I&#039;ve tried to block in spline, but I all ways get a mushy results. I don&#039;t know why, but if I stay in stepped until 4&#039;s (excluding holds, which can stay on 8&#039;s or more) I get very nice results. Again, its all preference. I know a few killer animators who work in layered and they do some of the sickest stuff I&#039;ve seen.

I&#039;m trying to pick up a new style of blocking, which puts the subtleties into the blocking around the accents in the dialogue, but its been slow going. I have a hard time understanding what&#039;s going on at this level. I keep finding myself leaving blocking, and adding all the subtleties after I&#039;ve done some arc checking . My current way of blocking makes nice movements, but they feel somewhat less sophisticated in complexity, and they look very &quot;pose to pose&quot;. I was wondering if you guys knew of the method and could describe it better? I know some guys at blue sky use this style, but its hard to find any info on it.

cheers and thanks for all the great info,
andy</description>
		<content:encoded><![CDATA[<p>Hey guys, thanks for the post. It was very informative.<br />
I&#8217;ve tried to block in spline, but I all ways get a mushy results. I don&#8217;t know why, but if I stay in stepped until 4&#8217;s (excluding holds, which can stay on 8&#8217;s or more) I get very nice results. Again, its all preference. I know a few killer animators who work in layered and they do some of the sickest stuff I&#8217;ve seen.</p>
<p>I&#8217;m trying to pick up a new style of blocking, which puts the subtleties into the blocking around the accents in the dialogue, but its been slow going. I have a hard time understanding what&#8217;s going on at this level. I keep finding myself leaving blocking, and adding all the subtleties after I&#8217;ve done some arc checking . My current way of blocking makes nice movements, but they feel somewhat less sophisticated in complexity, and they look very &#8220;pose to pose&#8221;. I was wondering if you guys knew of the method and could describe it better? I know some guys at blue sky use this style, but its hard to find any info on it.</p>
<p>cheers and thanks for all the great info,<br />
andy</p>
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		<title>By: Jeremy Jutras</title>
		<link>http://splinedoctors.com/2008/10/blocking-followup/comment-page-1/#comment-2917</link>
		<dc:creator>Jeremy Jutras</dc:creator>
		<pubDate>Thu, 09 Oct 2008 15:21:33 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/?p=394#comment-2917</guid>
		<description>I&#039;ll admit; the last Block out post did leave me with a few questions as well. Thank you Andrew for following up on the topic. Yet another beneficial article for an new animator such as myself.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll admit; the last Block out post did leave me with a few questions as well. Thank you Andrew for following up on the topic. Yet another beneficial article for an new animator such as myself.</p>
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		<title>By: Daniel Huertas</title>
		<link>http://splinedoctors.com/2008/10/blocking-followup/comment-page-1/#comment-2881</link>
		<dc:creator>Daniel Huertas</dc:creator>
		<pubDate>Wed, 08 Oct 2008 16:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/?p=394#comment-2881</guid>
		<description>Great pointers here!!  I got the honor to meet Michal when he was here in montreal and we talked about blocking methods like this one described here..and it&#039;s great to see different aproaches from proffesionals amazing animators.. 

this post makes us realize that sometimes when we don&#039;t use stepped keys or the &quot;pose to pose&quot; method.. it doesn&#039;t mean we are animating in the &quot;wrong&quot; way...this shows that whichever your method is.... it&#039;s all about the results or the situation on the acting or motion you want to convey...IK/FK.. etc etc... and how comfortable you are with that method.... 

I am really getting into layering method.. direct to flat tangents or spline from blocking... and yeah.. i can see the difference between spline vs linear... I totally stay with spline.. it&#039;s just has more &quot;organic/subtle&quot; feeling if &quot;good used&quot; :) like you said &quot;I don&#039;t let the computer do more than 4 frames inbetweens&quot; 

thanx again and keep rocking! :D</description>
		<content:encoded><![CDATA[<p>Great pointers here!!  I got the honor to meet Michal when he was here in montreal and we talked about blocking methods like this one described here..and it&#8217;s great to see different aproaches from proffesionals amazing animators.. </p>
<p>this post makes us realize that sometimes when we don&#8217;t use stepped keys or the &#8220;pose to pose&#8221; method.. it doesn&#8217;t mean we are animating in the &#8220;wrong&#8221; way&#8230;this shows that whichever your method is&#8230;. it&#8217;s all about the results or the situation on the acting or motion you want to convey&#8230;IK/FK.. etc etc&#8230; and how comfortable you are with that method&#8230;. </p>
<p>I am really getting into layering method.. direct to flat tangents or spline from blocking&#8230; and yeah.. i can see the difference between spline vs linear&#8230; I totally stay with spline.. it&#8217;s just has more &#8220;organic/subtle&#8221; feeling if &#8220;good used&#8221; <img src='http://splinedoctors.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  like you said &#8220;I don&#8217;t let the computer do more than 4 frames inbetweens&#8221; </p>
<p>thanx again and keep rocking! <img src='http://splinedoctors.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Vince Gorman</title>
		<link>http://splinedoctors.com/2008/10/blocking-followup/comment-page-1/#comment-2880</link>
		<dc:creator>Vince Gorman</dc:creator>
		<pubDate>Wed, 08 Oct 2008 15:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/?p=394#comment-2880</guid>
		<description>Thanks for the help, I&#039;ll try Doublestein&#039;s script.</description>
		<content:encoded><![CDATA[<p>Thanks for the help, I&#8217;ll try Doublestein&#8217;s script.</p>
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		<title>By: Kung Fu Dork</title>
		<link>http://splinedoctors.com/2008/10/blocking-followup/comment-page-1/#comment-2866</link>
		<dc:creator>Kung Fu Dork</dc:creator>
		<pubDate>Tue, 07 Oct 2008 11:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/?p=394#comment-2866</guid>
		<description>Vince,
Check out john doublestein&#039;s mel for adding space switching to your rig.  It works really well, and it&#039;s simple to implement.

it&#039;s listed under his site at http://www.johndoublestein.com under the Rigs &amp; Scripts page.

JTDdynParentUI.mel</description>
		<content:encoded><![CDATA[<p>Vince,<br />
Check out john doublestein&#8217;s mel for adding space switching to your rig.  It works really well, and it&#8217;s simple to implement.</p>
<p>it&#8217;s listed under his site at <a href="http://www.johndoublestein.com" rel="nofollow">http://www.johndoublestein.com</a> under the Rigs &amp; Scripts page.</p>
<p>JTDdynParentUI.mel</p>
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		<title>By: David Beer</title>
		<link>http://splinedoctors.com/2008/10/blocking-followup/comment-page-1/#comment-2864</link>
		<dc:creator>David Beer</dc:creator>
		<pubDate>Tue, 07 Oct 2008 11:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://splinedoctors.com/?p=394#comment-2864</guid>
		<description>hey I got my name on the infamous SplineDoctors site!</description>
		<content:encoded><![CDATA[<p>hey I got my name on the infamous SplineDoctors site!</p>
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