New Stuff Soon
Sorry its been a while since a post. Things are busy this time of year at the studio and in general. I hope to have some good stuff coming soon and a new Spline Cast.
please stay tuned.
-Andrew
Sorry its been a while since a post. Things are busy this time of year at the studio and in general. I hope to have some good stuff coming soon and a new Spline Cast.
please stay tuned.
-Andrew
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Andy Seredy
Hooray for brain food. Thanks guys. I can only speak for myself, but I’m not in any rush. There’s tons of stuff for me to study. These spline casts are just icing on the cake. A delicious knowledge cake.
Cheers,
andy
Tom Walch
Ditto to andy. Look forward to the next splinecast!
Tom
Dan
No worries Mr. Gordon! I re-listen to interviews so it’s almost like you haven’t been a way. =)
Good job on the gestures video at Animation Mentor. Lots of good tips in their. Take care and keep up the great work!
Dan
Dan
I meant there not “their” I am a animation student not an English major. =p
Jostein
Do not worry. You have done your share and then some for a while!
David Beer
Hey, maybe we should start our own discussion so long then? Is there any area of the Artform that has not been dealt with in this blog yet, that we could chat about?
Possibly Facial animation? I find I use the Eyebrows too much, and I was impressed by Jason Osipa’s Stop Staing book where he says he animated the Brows last, as they are more an echo of the eyes. he says one should get the eyes and mouth right first, and avoid trying to achieve the expressions with the brows so much. makes sense.
Its a wonderful book, I would go as far as to say it’s essential.
Cool, later, feel free to comment/disagree
Andy Seredy
David,
Hey man. I loved jason’s book also. I found that my poses have a clearer intent if I map out the face along with the poses. Its also easier to hit the accents in the dialogue if the facial shapes are blocked at the beginning. That’s not to say in the early blocking phase I dont ignore the face. I found that if the body language is clear, you actually dont need much help from the face. Usually I start out my first few poses just focusing on the body, then when I feel those shapes are clear enough, I add in the face. After everything is said and done, I then try and manually offset the brows in the breakdowns to happen a little earlier, or latter, depending on what works. Thought this just works for me, I know tons of animators that do things a little differently. Also, directors like to see as much of the performance as early as possible, and the face helps point it in a particular direction.
Cheers,
andy
David Beer
Nice one Andy
I have the same workflow as you actually. i cant believe some people dont block in the main facial ‘Beats’ during blocking, especially when selling the idea. One thing i’ve noticed is that many times the brows actually lead the head moves, which helps because most brow moves happening while the head is already in motion dont really get seen. I guess many time the brows are last too, but yeah, i agree about breaking up the timing.
Dr Makarewicz has some awesome shots in ratatouille, that Andrew made us aware of in his Masterclass, where hes offset everything in such original ways, awesome stuff. i guess you have to be constantly changing the formula, otherwise your facial stuff just starts looking redundant?
Maek Allan
Theres been a lot of discussion on work-flow methods at our studio recently. Seems a lot some people have some really strange work-flows. I’ve found that I am constantly changing ways to work (im still new to CG, started in hand-drawn). I have never really found a right or wrong way to work. I feel so far in CG, there is never really a wrong way to do something. Its just whatever you find most comfortable. But anyway before I rant on any longer..
I have a quick question. Sorry to be off topic. Does anyone know of any resources on the subject of ”polish”? I know there is a wonderful spline-cast, here, on the subject. But theres seems to be very little information out there on th subject and yet, it certainly seems to be one of the most important topics on CG animation. Any tips?
Hail the spline doctors!
Maek
David Beer
Hi Maek
For starters, check out Victore navones tutorials on splines http://www.navone.org/HTML/Tutorials.htm
Yeah, I agree there may be no wrong workflow, but it’s good to get to know the different workflows that Professionals use. They usually give a clue of some of the issues they are trying to avoid. I’ve been so fortunate these last few months, learning from some of the best guys in London. If anything, its just made me aware of how much I need to still grasp! Loving it though, i couldn’t bear to do a job where it’s all ‘old hat’ again. every day is a challenge.
cadguycad
Always looking forward to your next posts.
Thanks