“The Walk” part one
There are many different ways to approach a scene which contains a character walking. The first thing you need to figure out is what the scene is about. Is it a one off shot of a character walking into frame and saying a line? Is it a series of scenes of one or more characters walking and talking. I have worked on both types and many variations. When I was working on The Incredibles, I got a bunch of shots with Edna and Bob walking through her home talking about the past when he brings his super suit to be repaired. The best way to approach a bunch of shots like that was to create two really good walk cycles and plop them on a path. Then layer the acting on top of the walk. The best way to layer the walk on top is to use controls that let you animate on top of what you already have. Obviously you have to alter things like the arms in order to gesture, and the head to hit accents of dialogue, but the cycle you create is the key ingredient.
Now, what about a one off shot? A cycle is usually not the way to go, but I have seen it done well. An example of this was a shot in The Incredibles that animator Dave Devan did. It is of Dash in the cave with violet. He get up, says, “Well I’m gonna look around now” After he blocked in the character getting off the floor, he plopped in the walk cycle and showed the shot for a first pass to Brad. Once the basic idea and acting is approved, the walk cycle can be massaged so that the transition from the keyed animation to the cycle does not look bad. You never want the audience to see that the walk cycle is in fact, a cycle. You want to mess it up a bit and vary the timing of things and make it feel more organic.
The last case scenario would be the shot where you are basically keying the walk from start to finish. I am working on a shot like that now. First, I try to figure out where I want my character to be walking. You can either use a path or straight X,Y, Z controls. Then I start blocking the key poses of the walk by doing the legs first. I usually block on 4′s. I am thinking about the stride pose, the passing pose and back to the stride again. I inserted the images from Richard Williams book for a quick reference. Once I get that blocked in, then I can start thinking about the details of the push off and the timing of how the legs arrive at each key. It isn’t easy to do a good walk. In fact, its one of the more difficult things to pull off well. One of the most important things is making it feel in balance. You can only cheat so much. Your character really needs to feel like they are in the world. Once the legs are in then you can start getting into everything else like the acting, torso, arms, head, etc etc. In another post we can focus on the acting with a walk. This one is just a warm up to give you a tiny insight about how to approach 3 different types of shots that contain a walk. Again, no way is right. Its what works for you.
-Andrew




Jim
Great stuff, Andrew! Thanks for taking the time to write out your thoughts. So many different workflows for different types of shots/actions. I’m looking forward to your next post on acting within a walk, as I find it one of the most challenging aspects of animation that I’ve encountered so far.
Juan I.W.
Really inspiring..I like it that part where you said you create a path on top of the cycle..It´s really interesting that layering method aproach..I had to do the same with a long run sequence and to set the path when is not straight and has a lot of curves; and is not so easy cause it has to look wright..adding acceleration/deceleration to the run..Thank you for sharing..(I wish this post was longer explaining how you did that part..
,thanks..)
Philip
thanks andrew. i really love the posts which include examples things u did at work and experiences.as u said this was a gud warm up.i know u guys are busy but still u left us wanting more
Rocky
Thanks for getting 09 off to a great start over here. I am always excited to see a new post! I have been a working animator for a few years here but I am trying to take that next step and it is always great to get some insight on this site!
Chetan Trivedi
neat..
looking forward to the next post.
Christian Brierley
Great post!!
I like how you broke it down in different variations and techniques. Looking forward to the next one.
Anirudh
true andrew, walks are definitely one of the toughest thing to do it “right”…i liked the way you broke it down into different cases of walk combined with acting and so on.
looking forward to the next one with acting and walk !
cheers !
vince gorman
Thank you for these types of posts. They are very helpful.
Dave Vasquez
This is another super post Andrew! Timely for me cause I’ve been working on a shot that’s all walking and talking. I’ve been happy with some parts of it, but definitely the hardest part to nail has been the walking/acting performance. I’d love to see another more specific post on this topic like you mentioned. Thanks again and keep up the great work!
Theresa Adolph
Edna is such complex and unique character – one of my favorites. Nice job with her in the film. That walk just kills me every time I see it.
What about the shot where Dash runs on water – was that a cycle?
I’m working on a walk cycle where my character is walking across sand. Do you have an suggestions on how to make it feel more organic. My mentor, Sean Sexton from Dreamworks has suggested delaying the feet a bit before they move forward.
Thanks for the post.
-Theresa
Dr Gordon
Thanks Theresa,
Victor Navone did the Dash running on water shot. Really great shot with some funny reference shot for it. Glad you are doing Animation mentor.
-Andrew
Alex Jefferies
Great & timely post!
The first shot for my AM short film is a character plodding along for a good 100 frames & I’ve been struggling with the balance of mechanics (the balance of ‘balance’ really) and imbuing that elusive element of character.
I’ll take heed of your advice & hopefully he’ll start looking more like a man out for a stroll and less like a selection of disjointed limbs, fighting to hit the pavement first.
Cheers!
AJ
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