Hurry up and choose!
Hello everyone, sorry for such a long delay in posting. Work on Up has kept us very busy.
Now,…on with the post!
A mentor of mine once told me (enter dramatic music here)
“Being an animator!……is being a decision maker!”
Well….maybe it wasn’t as dramatic, but it was told to me. I didn’t realize this important point until much further in my career as an animator. It sounds rather mundane. Well of course you have to make decisions, how else will you get things done. But you see, one of my problems as an animator has always been about possibilities. A piece of dialogue can be animated a million ways. Even a Zillion ways. So I’ll just rack my brain, and second guess myself every step of the way. So which way is the right way? What do I do? Do I bring the brows up first, and then down later? Do I gesture with the right arm or the left arm? Where do I put in the blinks? Should I move him now, or wait till the line is done?
So many question’s right? And here’s where the piece of advice really kicks in.
Ultimately, something has to be picked. So make decision, and stick to it. Don’t have regrets, don’t look back. Just take it and run with hit. Let’s call it, Pick and stick. If you over think it it’ll drive you crazy and you’ll never get anything done! Of course spend time planning the shot but just be a decision maker when it comes down to it.
But make a choice, stick to that choice, and commit everything you have in your animation arsenal to make that choice the best it can be. Don’t be wish washy! If you are always worried if you made the right choice you will end up having a ½ baked idea. So if I am trying to decide between 2 choices,…I’ll make my choice an commit to it 100%.
But how do I make my choice?
You make your choice by gathering up as much information as possible about your scene and character, and trying to narrow it down. Your scene will always have a purpose. The reason it is in the film.
Let’s say a character walks in and has to tell his wife that he lost his job. The purpose of the scene is to relay that information.
Well….what is that character going through? Let’s say the director wants the character to feel hesitant about delivering this news.
OK,…Every choice you make from now on,…should be to support the character feeling hesitant. How he walks, gestures, makes eye contact etc. Knowing your character will help as well. Linguini might deliver the news differently than Skinner. The parameters are the same with the scene, but the characters themselves have severely different personalities. So if you had a question about your shot, you want to ask yourself how would someone like Skinner (or Linguine) act? So if I am stuck between 2 perfectly good choices, I consistently find myself deleting 1 of those choices because I do not believe the character themselves would act that way. Linguini is very insecure, and Skinner is very strong headed. While the goal is the same, the path getting there might be quite different because of how different their personalities are.
I hope that helps you become a stronger more confident animator. Remember, make a choice, and give that choice your undivided attention, otherwise, we may never get things done.
Dr. Makarewicz




jim
Really good stuff, thanks.
I used to be obsessed with finding the “best” acting choices for a shot until I finally realized there’s no “best” set of choices. Some are better than others, and some are more specific to that character — and the more I animate, the better I get at picking those choices and being confident about those ideas.
The hard part is when someone watches your shot and tells you that your choices are wrong or not suited to the character, etc… then you have to go back to your brain and say. “Lucy, you got some ‘splainin to do…”
vince gorman
Good to hear from you guys again. Thank you for the good advice. I’ve been recently trying to animate sort of (method acting style) and I think it has helped with my decision making process. First, I explore the many possibilities in thumbnails (using my head). Then I switch gears and think with my gut. So, once I’m in the emotion of the scene, I think it makes it easier to choose which way to go.
Daniel Huertas
Great piece of advice Mike… I think with a strong planning process and of course knowing who your character is and how he/she would react to that situation is key to have a solid performance…
but even knowing all this we ALL strugle with those 10000 questions… is this pose dynamic enough? am i opening the face? should i stick to my video reference?? but if i do … it would end up looking like me? ….
i think a huge part of simplicity in animation is what you just explained here… “stick to your idea and live or die with it”
Andy Latham
Great advice! Thanks for this
It can be quite difficult when you show your animmation to people before it’s finished and you get a million “I think you should do this” comments. It makes you worry that your ideas aren’t good enough. Everyone thinks differently though, and your idea is just as valid as someone else’s.
rob somers
Sweet article. Whenever I can’t seem to figure something, I find it most helpful to open it up to other people’s opinions – be they animators or just passersby. I might be torn between what I think are 2 great choices, but someone else might see one and say, “Oh no, that’s not working at all. Go with the first one.” If I get several opinions saying the same thing, it’s usually not just an opinion at that point and I tend shift my focus that way and at least explore what everyone finds to be the option if I don’t use it entirely.
Alex Orrelle
Nice one, Doctor M!
I think another thing to add is the power of language in decisiveness. Sometimes the subtle difference between “resignation” and “apathy” can trigger a sharp skew towards one set of acting choices vs another. Choosing a distinct word or a phrase to describe a beat and sticking to it usually helps making decisions faster.
Dave Vasquez
Thanks for the great post Mike! I also really like Alex Orelle’s suggestion about using language. When I was in Animation Mentor and had Doug Dooley as a Mentor he also mentioned using language, or more specifically, transitive verbs to describe beats. That was always super helpful in helping me to nail down what I was going for.
Emilie Goulet
Hello Michael!
Yup, I agree with Alex and Dave, putting words on emotions really helps in the decision process. It makes things stronger… I think the hardest situations are when you’re told “I dunno, something is wrong but I can’t put my finger on it… keep working!” And then Rob’s advice comes in so handy. Talking with peers about it can really help finding those missing words. In the end though, we have to decide and assume it …!
Thanks for the great post!
Em
Collin Shepherd
Thanks Dr M!
Wow that was perfect for me to read right now. I’m a student and I’ve been thinking all day about how I’m going to be doing this shot of mine and am approaching the gates to insanity. I’m sure glad I was able to read this at this particular time before it was too late.
Dan Carey
Absolutely, this has been something I have only recently began to realise. Through trusting myself its given me a good nudge of confidence in my work.
Bizarrely enough I also use chess to help me develop confidence in my decision making process. Its not necessarily about winning a game, its more about learning to trust myself and going with the consequences. When playing a real opponent im unable to reload a previous ‘saved’ attempt.
To go deeper, this idea applies to literally every day we live and breath – again just another example that being a good artist is a way of life, and more than just producing great animation.
Mike York
Another great posting, you know I def struggle with this myself I get lost in the endless vast of choices and weather or not its as good as the other idea and I think you make some really strong points. Maybe by just going with something and sticking to it to the end is kinda like going with your artistic instincts if you think it would read well just go for it…and I like you you said something about putting everything in your animation arsenal to make it look as best as it can be hahahaha never really thought of it that way
Cool to see some familiar faces up there looks like we all sneak around the same places.
What Up Daniel Carey & Huertas and even Emilie this is crazy hahah