Successful Traits of an Animator

At CTN Animation Expo I spoke on the topic of the five successful traits that an animator should have. Here is a recap. I hope to expand on this soon and post some of the video I shot for the lecture. In short they are:
1) Attitude. Its probably the most important thing you could possess. A lack of Ego, someone who has a natural drive and can communicate with others. I know, this sounds corporate, but it really is important to have a good work ethic. Being an organized animator is of equal importance.
2) Good Choices. When I say good choices I’m talking about good ideas. Acting ideas or ideas that are not the norm. Its so easy to fall into the camp of just animating to a piece of dialogue. Coming up with original ideas is the hard part. I struggle with it everyday. How do you keep your work fresh? I always fall back on what inspires me. A great film, an interesting piece of animation, a drawing, a comic strip whatever…. The point is to really push yourself to make good interesting choices.
3) Entertainment Value. What is it that makes something entertaining? Adding entertainment to a scene that is funny is one aspect, but making any shot have entertainment value is the key. How can you find the aspect of the shot which makes it different from the rest. The way a character walks, or how they gesture. I always am inspired by Mr. Bean for pure pantomime entertainment.
4) Physicality. Obviously your characters need to feel like they belong in whatever world they are in. Having a sense of weight and balance is so important. Many times the rig will look hollow. your characters must have that specific weight. I remember how hard it was trying to make Sullivan look heavy. We went to a UC Berkeley lab and tried on these huge fake arms in order to see how it might feel to have heavy arms. It helped, but mostly I took away the idea that there is an aspect to each character which sells the weight. In Sully’s case it was the arms, belly and weight of his head and his overall mass.
5) Caricature. When I asked around about what people thought was the most important trait, this always came up. The ability to see something in real life and know where to push it. This is what makes great animation. Taking an aspect of something or someone and boiling it down to the essence. The Big story is a great example of caricature in design and movement.
In the next posts we will try and delve further into each of these traits. Thanks for reading. Also, this is my opinion and just some thoughts about the subject.
-Andrew



David
Great post Andrew. Thanks!
Miurika Valery
Thanks for posting this, I was one of the lucky ones that listened to you finishing your presentation outside at the CTN, as I said there, awesome presentation and I look forward to see your next post going further into those traits..
Thomas Yu
awesome stuff! Definitely need to work on those =D
Sandeep
Thanks so much for posting this. It makes u get back to the basics and think what animation is really meant for.
Rajesh
I fall in love with your post. Every point is so clear that no body can deny it. Please scrutinize it more.
Thanks :}
corey
I don’t know if here in the comments is the best place to ask a question, but here goes:
Gordon, do you feel pressured by deadlines working on features? How much of your time is spent preparing for a scene, working on the scene & getting ready for the next scene, etc?
I’ve been finding that all of the great advice given here and many other animation sites & most usually geared towards the feature side. It’s made me wonder just how much time feature animators are given to complete their work.
I’ve only worked in TV, & it is a huge challenge to apply unique acting & polish to your scenes when you have tight deadlines as well as needing to pay your bills. Most shows want a very specific style of animation that doesn’t stray too far off the beaten path.
Anyways, thanks for the podcasts, this blog & everything!
aaron
How can you achieve anything great without an ego? In fact there are lots of great animators with tremendously huge egos. If it wasn’t for ego there wouldn’t be any credits on films after all. But to your point if you can’t put your ego aside at least a little you can’t take criticism or learn.
Dave
This is awesome! Thank you so much for posting this Andrew. Your presentation at CTN was definitely one of my favorites and this post really helps me fill in some notes I didn’t catch at the time.
You also mentioned that you sometimes teach a master class. Are those only taught privately at schools or do you ever teach those at trade shows like CTN? I’m just really interested in the material you cover and would love to attend one if possible.
Thanks again for great post!
Dave
Dave Vasquez Animation ยป My Recap of the 2009 CTN Animation Expo
[...] UPDATE: Andrew has now posted the 5 points on his blog at http://splinedoctors.com/2009/12/successful-traits-of-an-animator. [...]
Dr. Gordon
Corey: Yes, most of these comments are geared towards feature animation. Usually the quota is between 5 to 10 feet of footage a week( 80 to 160 frames) It also depends on complexity of the shot, how many characters etc.
Aaron: You have a point about ego. I think its mostly having the ego push your work, but not let it get in the way. Obviously, everyone has an ego. Sometimes you run into people that have huge ego’s and thats sometimes difficult. But that being said, some people can back it up with amazing work. Still, I’d rather wrok with someone who didnt have an out of control ego…
Dave: Regarding the masterclasses, when I have the time I try to set one or two up. This year we are hoping to do one in Toronto or New York, based on the interest. This economy makes it tough to pull off.
Thanks for the great comments.
Boris
I know this animator who’s a great caricaturist but, man!! the drawings were sometimes getting too sloppy and wonky! I wouldn’t mind — Great draughtsmanship added to that list! I think, accuracy, readability and correct execution are just as important. One may have the right idea but if it doesn’t convey then it’s an epic fail!
Aditya
Gr8 Post..enjoyed it…keep going
Herman G.
YIPPIE!!! those, interviews that got cut off too.. if you could post those as well..nothing like the people in the trenches to tell you how to get through..very motivating, and these info are definitely gold, thanks.
Adriano
You’re awesome, guys.
Thnx a lot for this data
Jeremy Jutras
If I could pick one out that I could really work on, I’d have to say I could get into understanding Physicality a little more. I tend to move a part of the body and if it moves realistically enough I move on. But adding some spice to it to add to the character and show its true weight, now thats what I gotta start doing. Thanks for the look at these topics Andrew!
vm
wohooo, I love Mr. Bean too
check out his amazing explanation of comic principles in this short documentary
http://www.youtube.com/watch?v=E9fsn6lQBV4
andrew gordon…traits of a successful animator | Animation MX
[...] very well articulated [...]
ISA Con « Pegbar – Irish Animation Networking
[...] http://splinedoctors.com/2009/12/successful-traits-of-an-animator/ [...]
Successful Traits of an Animator - Chronicles of an Animator
[...] the original article, he breaks down each of those traits. Click HERE to read the original article at Spline [...]
Jane Rankin
Sounds more like traits for the “Animation” than the Animator. How about a good story line and witty dialogue (sans the bathroom humor)?