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	<title>Spline Doctors &#187; Editorials</title>
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	<link>http://splinedoctors.com</link>
	<description>Animators by day.  Teachers by night.</description>
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		<title>Whats News?</title>
		<link>http://splinedoctors.com/2010/10/whats-news/</link>
		<comments>http://splinedoctors.com/2010/10/whats-news/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 04:29:15 +0000</pubDate>
		<dc:creator>Dr. Gordon</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/?p=813</guid>
		<description><![CDATA[Its been a bit quite on the blog lately, so I thought I&#8217;d update potential readers with what I hope to do with this blog in the coming year. Obviously, people care most about Spline Casts. I hope to record Lee Unkrich and then start getting a few technical people in for some interviews. We [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://splinedoctors.com/blog/wp-content/uploads/2010/10/latest_news.jpg"><img class="alignleft size-medium wp-image-814" title="hot news" src="http://splinedoctors.com/blog/wp-content/uploads/2010/10/latest_news-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Its been a bit quite on the blog lately, so I thought I&#8217;d update potential readers with what I hope to do with this blog in the coming year. Obviously, people care most about <strong>Spline Casts</strong>. I hope to record <em>Lee Unkrich</em> and then start getting a few technical people in for some interviews. We have not really covered that area. There are so many great people to talk to and I really am hoping to make time to interview them. Obviously, its not easy keeping things rolling but I believe in education and also learn alot by talking to people I respect at Pixar. Please email me some of your m<em>ust haves for 2011 or leave it in the comments&#8230;</em></p>
<p><strong>More Posts&#8230;</strong> Splinedoctors may be called <em>Splinedoctor</em> one day because I am really the only one who is keeping it going. The other splinedoctors are busy and or just don&#8217;t have the time. I totally understand. It takes time and effort. I have some interesting ideas for some future posts and challenges this year and I think it will be fun to do.</p>
<p><em>Lastly</em>, Thank you to some of the folks who attended the classes Matt Luhn and I taught. We enjoy doing it and really appreciate all the support and helpful comments on how to make them even better. We are working on new material for 2011 We hope to do a couple of the next year so check the site for info.</p>
<p>Stay tuned for some cool stuff soon.</p>
<p>-Andrew</p>
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		<title>Reference footage&#8230; and the planning process.</title>
		<link>http://splinedoctors.com/2008/07/reference-footage-and-the-planning-process/</link>
		<comments>http://splinedoctors.com/2008/07/reference-footage-and-the-planning-process/#comments</comments>
		<pubDate>Sat, 26 Jul 2008 02:20:49 +0000</pubDate>
		<dc:creator>Dr. Makarewicz</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/?p=249</guid>
		<description><![CDATA[Hey everyone, I wanted to bring up the topic of Planning and how I approach using reference to do that. The first thing that I would like to bring up is that there are MANY ways of planning a shot, but the 3 main ones are recording reference, sketching thumbnails, and watching reference. Watching Reference: [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone,<a href="http://splinedoctors.com/blog/wp-content/uploads/2008/07/video_icon2.jpg"><img class="alignnone size-medium wp-image-251" title="video_icon2" src="http://splinedoctors.com/blog/wp-content/uploads/2008/07/video_icon2-300x225.jpg" alt="" width="162" height="121" /></a></p>
<p>I wanted to bring up the topic of Planning and how I approach using reference to do that.</p>
<p>The first thing that I would like to bring up is that there are MANY ways of planning a shot, but the 3 main ones are recording reference, sketching thumbnails, and watching reference.</p>
<p><em><strong>Watching Reference</strong></em>:  This is less about planning, and more about getting an idea about your subject matter.  Getting information about your subject, doing your research, tremendously helps the planning process.  If you research what your subject matter does or doesn’t do, you won’t make those mistakes and put them in your animation, only to realize it not correct and have to take it out later.  Some scenes are hard to act out this way.</p>
<p>If I had shot where Remy would crawl up a sewer pipe or run across a table, I wouldn’t go record reference for it.  If our Rats walked on 2 legs instead of 4 legs than maybe I would.  But they generally don’t.</p>
<p>I could thumbnail it out.  But as I’ll mention later, that’s not my style.  So instead I will watch LOT’s of reference.  This way I can get a feel for what the Rats move like, and try to mimic that feeling in my shot.</p>
<p><em><strong>Thumbnails</strong></em>:  Thumbnails are a great way to explore a shot.  We can use thumbnails to quickly try out poses both Body and Face.  This allows us to roughly see the shot and get a sense of where it&#8217;s is going to go.  You don&#8217;t want to spend a lot of time on your animation only to realize that where you were going with the shot isn&#8217;t going to work.  Below are some thumbnails that Stephan Gregory had done on cars.  It shows a good example of exploring the expressions for the shot.</p>
<p style="text-align: center;"><a href="http://splinedoctors.com/blog/wp-content/uploads/2008/07/cars.jpg"><img class="alignnone size-medium wp-image-257 aligncenter" title="cars" src="http://splinedoctors.com/blog/wp-content/uploads/2008/07/cars-300x239.jpg" alt="" width="376" height="299" /></a></p>
<p>Generally thumbnails are not something that I personally explore much.  I occasionally do use thumbnails,&#8230;but my personal drafting skills are pretty horrible, and so I feel more comfortable either quickly posing in the computer, or recording reference.</p>
<p><strong><em>Recording reference</em></strong>:  This is something that I use quite a lot.  Why?  Well&#8230;.the first reason is that I love acting out my shots.  Not to say that I wouldn&#8217;t do that with thumbnails, but it&#8217;s really a state of mind thing.</p>
<p>Now I don&#8217;t want to take reference, and then Copy what I recorded exactly in the computer.  That would look too rotoscoped, and we have motion capture for that.  Reference is more for about getting my ideas down so I don&#8217;t forget about them.   I can also refer to it at anytime as I work on my shot.  I like to look at it to see my general timing and ideas.  It&#8217;s like a mirror that I can pause myself in.</p>
<p>Second, I like being able to play my dialogue on a loop, and record myself acting to it right then and there.  I usually have a general idea of what I want to do. BUT sometimes if I&#8217;m not sure what I want to do&#8230;. I just start my dialogue on a loop and start acting to it.  I just want to see what my body does on the fly; what my acting chops are on the fly.  This is some of the most natural performances you will get, because it is as unplanned as it can get.  It can also however be some of the worst, because it&#8217;s not planned and maybe my acting chops aren&#8217;t up for the &#8220;Make it up on the fly&#8221; routine.  But as far as I see it,&#8230;.it sure doesn&#8217;t hurt to try.  There might be something that I do that I will keep for later.</p>
<p>After I try several unplanned takes, I start thinking about my planned idea.   That <strong><em>general </em></strong>idea that I was talking earlier about&#8230;.this is where I really start to flush it out.</p>
<p>Now sometimes with a planned idea you get yourself in a rut. While it&#8217;s great to have a planned structure for a shot, sometimes that structure becomes a prison. No matter how much I record myself,  I keep doing the same things over and over and over again.  I can&#8217;t do anything else.</p>
<p>So what do you do?</p>
<p>Well,&#8230;..take a break.  Come back and try it again later.  Maybe that break will be enough to get the idea juices flowing again.</p>
<p>Say you always start in a particular pose&#8230;.try a new one.  If you start with a new pose, it might force you to take your acting in a different direction.</p>
<p>Pull a friend in and ask them to act it out.  You might be surprised how they approach it.</p>
<p>Now this next part is a very important part for me.  I like to set up my acting room as close as I can to the room that is represented in my shot.  So if there is a table in my shot, I make sure there is a table when I&#8217;m acting things out.  If the character is holding something, make sure you are holding something when you are acting out your shot.</p>
<p>The reason I like to do this is to have more of my imagination work towards my Acting, and not trying to remember what is in my scene.  I want all my brain power to focus on the acting.  If I have to keep reminding myself that there is a table in the room, then I am doing something wrong.  Having similar props in your reference will keep your acting true.</p>
<p>It&#8217;s like when actors have to act on a green screen, or on a set.  Everyone is going to choose the set, because it&#8217;s there!   They can use it!  Work with it, or against it&#8230;.whatever.  It is also very important to keep your character in mind.  If you are animating a Large character, and you are a small person and Acting like a small person,&#8230;your reference won&#8217;t be very useful.</p>
<p>Take for example the Captain in Wall-E.  He&#8217;s a large guy.  I&#8217;m a really small guy. I wanted to get into my character more (the Captain), so I requested a pregnancy suit.  You know,&#8230;the kind that people wear so you can get an idea of what it feels like to be pregnant.  If I could wear this while acting out my shots,&#8230;I could get a real sense of the weight that the character feels.  All of a sudden, picking up a cup isn&#8217;t as quick.  Or getting up off the chair isn&#8217;t so easy.</p>
<p>I remember when I was animating my Mike Wazowski test, I printed out a picture of Sulley&#8217;s face (this is who Mike was speaking to in the dialogue) and taped it way up high in the acting room.  The reason I did this is to make me act UP to someone.  Mike Wazowski is much shorter than Sulley, so I wanted to make sure my acting reflects that.  Again,&#8230;.I just focus on the acting, I don&#8217;t have to think to look up, I do it automatically.</p>
<p>Below are a couple of examples of me doing reference. OKAY,&#8230;this is me putting myself out there.  It&#8217;s a little embarrassing, (At least there aren&#8217;t any real emotional shots) hope it&#8217;s worth it.</p>
<p>The First applies to a shot I did in Wall-E where Auto is trying to grab the boot from the Captain.  In order to get a better feel for the movements, I asked a fellow co-worker to help me out.  I asked Tom to keep the boot away from me, while I really try to grab it.</p>
<p><strong><em>REMEMBER</em></strong> you can click the &#8220;<em>Watch in High Quality</em>&#8221; button.  I would recommend it for the Confession Scene.</p>
<p>WALL-E Ref:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/Egp1zKxKDqY&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/Egp1zKxKDqY&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p>The second is a little thing I did after Cars for the Rascal Flats.  It was Mater introducing the Band when they went on tour.  This shows how I still do reference, even though I am animating a Tow Truck.  In my original blocking I did present the Rascal Flats to the side like I do in my reference.  However, since we did not know what they would be coming out of, the decision was made to just have Mater go forward toward the crowd.  This was also very difficult to animate because of the Ratio Constriction.  I didn’t have much room to play with on the sides.  So I tried going toward and away from the camera more often, so it didn’t seem like Mater was just standing in 1 spot.  I also don&#8217;t have reference for the beginning of the shot, because I knew what I wanted to do with that part already.</p>
<p>Cars Ref:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/_ZwexXfWNso&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/_ZwexXfWNso&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p>Cars Shot:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/7_vYQfQ3cGM&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/7_vYQfQ3cGM&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p>The third reference is for a Class I did for Animation Mentor.  If you are a student of the school, you might have seen my lecture series where I show how I Polished the shot.  Again, I recommend watching in High Quality.</p>
<p>Reference:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/1dHIohSJHUk&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/1dHIohSJHUk&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p>Shot:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/cL1buPHi1bs&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/cL1buPHi1bs&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p>You can see the reference I took. There wasn’t much exploring because I knew what I wanted to do.  See how I use the table and even tied my hands together with string to simulate handcuffs.</p>
<p>The last is just a picture of my using a scarf thing, to help me with the shots of Ego and his scarf.</p>
<p><a href="http://splinedoctors.com/blog/wp-content/uploads/2008/07/refpic2.jpg"><img class="alignleft size-medium wp-image-253" title="refpic2" src="http://splinedoctors.com/blog/wp-content/uploads/2008/07/refpic2-300x155.jpg" alt="" width="470" height="242" /></a></p>
<p><a href="http://splinedoctors.com/blog/wp-content/uploads/2008/07/refpic1.jpg"><img class="alignleft size-medium wp-image-252" title="refpic1" src="http://splinedoctors.com/blog/wp-content/uploads/2008/07/refpic1-300x155.jpg" alt="" width="472" height="242" /></a></p>
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		<title>My (not necessarily THE) Principles</title>
		<link>http://splinedoctors.com/2008/06/my-not-necessarily-the-principles/</link>
		<comments>http://splinedoctors.com/2008/06/my-not-necessarily-the-principles/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 00:19:07 +0000</pubDate>
		<dc:creator>Dr. Hathaway</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[General Stuff]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Notes]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/?p=227</guid>
		<description><![CDATA[What is it about animation that moves us so much? Why do I love one scene in a movie and feel less strongly about the next? What is it about the animation of those scenes that speaks to me, and how can I incorporate those things into my work? Some time ago I decided I&#8217;d [...]]]></description>
			<content:encoded><![CDATA[<p>What is it about animation that moves us so much?  Why do I love one scene in a movie and feel less strongly about the next?  What is it about the animation of those scenes that speaks to me, and how can I incorporate those things into my work?</p>
<p>Some time ago I decided I&#8217;d try to boil down my process into a simple set of broad principles.  And while these aren&#8217;t as specific as the fabled 12 or 20 or however however many principles from whatever list you subscribe to, I feel that for myself, they&#8217;re a pretty good start at understanding what I look for in animation.  Everyone needs their own set of criteria; these are mine.  It&#8217;s by no means a complete list, but anything else I can think up thus far I&#8217;ve found I can slip under one of these umbrella categories.</p>
<p>My five in order of importance, least to greatest (at this point in my education anyway):</p>
<p><a href="http://splinedoctors.com/blog/wp-content/uploads/2008/06/milt-louie.jpg">
<a href='http://splinedoctors.com/2008/06/my-not-necessarily-the-principles/milt-louie/' title='milt-louie'><img width="150" height="150" src="http://splinedoctors.com/blog/wp-content/uploads/2008/06/milt-louie-150x150.jpg" class="attachment-thumbnail" alt="milt-louie" title="milt-louie" /></a>
<a href='http://splinedoctors.com/2008/06/my-not-necessarily-the-principles/milt-louie2/' title='milt-louie2'><img width="150" height="150" src="http://splinedoctors.com/blog/wp-content/uploads/2008/06/milt-louie2-150x150.jpg" class="attachment-thumbnail" alt="milt-louie2" title="milt-louie2" /></a>
<a href='http://splinedoctors.com/2008/06/my-not-necessarily-the-principles/milt-louie3/' title='milt-louie3'><img width="150" height="150" src="http://splinedoctors.com/blog/wp-content/uploads/2008/06/milt-louie3-150x150.jpg" class="attachment-thumbnail" alt="milt-louie3" title="milt-louie3" /></a>
</a></p>
<p>DESIGN &#8212; or perhaps another word for appeal.   I hate putting this guy at the bottom of the list, really I do.  But in the shower this morning I decided that&#8217;s just how the cookie crumbles.  Imbuing a character&#8217;s image or motion with a solid sense of graphic design, making it appealing, is no doubt of great importance.  It makes the scene easy on the eyes and intriguing to look at.  It&#8217;s also one of the hardest things to put your finger on in any graphic medium.  What makes a Milt Kahl drawing so damned appealing?  You can go into lengthy mathematical discussions about proportion, straights against curves, arcs and arrows, you name it.  But I defy anyone to come up with a formula that explains how to draw (or pose) appealing dogs, or apes, or puppets, the way Milt, or any other great animator can.  As important as design is though, it comes in behind:</p>
<p>PHYSICALITY &#8212; The audience&#8217;s belief that a character lives and breathes starts in the belief that a character moves right.  Every great animated film or scene conveys a set of rules that govern the characters and objects which reside within it.  The world of My Neighbor Totoro has different rules than Pinnochio&#8217;s, which has different rules than that of The Incredibles.  But each film&#8217;s characters move and behave in a way that&#8217;s consistent with their peers.  This is not to say they all move the same (cardinal sin, if you ask me), but that in their own way they obey the rules of the same world.  It&#8217;s important, no doubt.  But not most important.  Next up is:</p>
<p>ENTERTAINMENT &#8212; Even if an animated character lacks a sophistication in design or a sense of weight in his surroundings, you can get away with it if it&#8217;s entertaining.  It&#8217;s another hard one that&#8217;s hard to explain in simple formulas.  And one that many artists and studios are only too often seduced by.  These scenes and films seem to cry out, &#8220;love me! I&#8217;m gonna entertain you!&#8221;  You know the animation I&#8217;m talking about.  The stuff that leaves a sour taste in your mouth, and a sense in your gut that you&#8217;ve been taken advantage of.  Nevertheless, a scene that&#8217;s entertaining will linger in one&#8217;s memory longer than the next.  That&#8217;s important, and not just to your reel, but to the audience&#8217;s sense of satisfaction after having sat through your film.  The right balance is key.  Pick your battles, but do not under any circumstances allow it to supersede:</p>
<p>CHARACTER &#8212; The illusion of life, as it were.  And only #2 on the list?  Sit tight.  By this I mean, are the thoughts going through your character&#8217;s head consistent with their place on that character&#8217;s arc in the film?  If I, the audience can&#8217;t make out what exactly is going on in that character&#8217;s head, and understand why he or she feels that way, forget it.  You&#8217;ve lost me.  Will an impartial audience member be shaken out of their suspension of disbelief by your scene?  Are you substituting cliche for subtext?  This is the point where &#8220;entertainment&#8221; will start to elbow its way to center stage if you let it.  It&#8217;s so tempting to squeeze as much out of a scene as you can, but you cannot let it get in the way of your character&#8217;s clear, rational thought process, and you certainly can&#8217;t let it interrupt numero uno:</p>
<p>STORY &#8212; no surprises there.  The single most important criterion that you must not let suffer under any circumstances.  More important than any character&#8217;s consistency, more important than any scene&#8217;s entertainment value or appeal, if you fail to convey the story point of a scene, you fail to tell the story.  And that&#8217;s really what this medium is all about: telling a relevant story that will affect an audience.  It&#8217;s the whole reason animation and indeed movies themselves were invented in the first place.  An audience must be able to follow the story.  And this is where showing your animation to your peers is vital.  You can find ten different people that will give you ten different opinions on your animation&#8217;s appeal, but if half of them can&#8217;t understand what&#8217;s going on, you&#8217;ve got a problem on your hands.</p>
<p>So I&#8217;m sure many of you disagree with the set of criteria here, and probably with the order of importance I&#8217;ve decided upon, but hey, that&#8217;s what the comments section&#8217;s for!  Happy animating&#8230;.</p>
<p>Dr. Hathaway</p>
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		<item>
		<title>Anticipation, Arcs and Overlap Oh My!</title>
		<link>http://splinedoctors.com/2008/01/anticipation-arcs-and-overlap-oh-my/</link>
		<comments>http://splinedoctors.com/2008/01/anticipation-arcs-and-overlap-oh-my/#comments</comments>
		<pubDate>Mon, 21 Jan 2008 22:44:00 +0000</pubDate>
		<dc:creator>Dr. Stephen G</dc:creator>
				<category><![CDATA[Editorials]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=173</guid>
		<description><![CDATA[I had this posted on another blog, but now that a new school semester is about to start I thought I would repost it here. As a teacher your always getting asked questions about what the secret is, the formula or the answer to creating good animation. Many times I would say there aren&#8217;t any [...]]]></description>
			<content:encoded><![CDATA[<p>I had this posted on another blog, but now that a new school semester is about to start I thought I would repost it here.</p>
<p>As a teacher your always getting asked questions about what the secret is, the formula or the answer to creating good animation.   Many times I would say there aren&#8217;t any formulas or secrets just the <a href="http://frankanollie.com/PhysicalAnimation.html" target="_parent">principles of animation</a>.  I was wrong, and I think I&#8217;ve figured it out; the secret formula is the principles of animation.  I&#8217;ll break it down to the most important ones for me, keep in mind all twelve are important to creating great animation.  Here&#8217;s my short list Timing, Anticipation, Arcs, Posing, Squash and Stretch and Overlap.  Without these you got nothing with them you might have something.  I see too many assignments that generally don&#8217;t include any of these.  My question is why don&#8217;t people use these principles or think to use them?  It&#8217;s rather simple I make a checklist starting with Timing; I make sure that the scene isn&#8217;t even, and then I start analyzing my individual motions making sure they are not even also.  Posing is next, looking for <a href="http://drstepheng.splinedoctors.com/Images/blog/tangent.jpg" target="_parent">tangents</a>, <a href="http://drstepheng.splinedoctors.com/Images/blog/sillo.gif" target="_parent">silhouette</a>, <a href="http://drstepheng.splinedoctors.com/Images/blog/attitude.gif" target="_parent">attitude</a>, <a href="http://drstepheng.splinedoctors.com/Images/blog/stagingcomsimp.jpg" target="_parent">complex shapes</a>, awkward shapes, <a href="http://drstepheng.splinedoctors.com/Images/blog/balance.swf">balance</a>, etc. Then I make sure I&#8217;m using anticipation before my major moves, gestures or actions.  Next on the list is <a href="http://drstepheng.splinedoctors.com/Images/blog/arcs.swf" target="_parent">Arcs, checking the wrists, nose, fingertips</a>, root, shoulders, etc.  I&#8217;m checking all of these parts to main camera in my shot.  Finally I think about the overlap, you might say your character doesn&#8217;t have a tail or floppy hat so what is there to overlap?  <a href="http://drstepheng.splinedoctors.com/Images/blog/body-overlap.swf" target="_parent">The whole body is made up of elements that can drag, overlap, and follow through</a>.  The arms are a huge element that you can apply the principle of overlap too. Fingers, legs, eyebrows, jaws, eyelids and many more elements can also all overlap depending on the action.  So next time your animating a shot or a test maybe think about using a checklist.  It works for me.</p>
<p>One last thing no matter what you do, above all everything you do should support the acting and storytelling of the shot or test.</p>
<p>&#8211;Dr. Stephen G.</p>
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		<title>Why We Animate&#8230;</title>
		<link>http://splinedoctors.com/2008/01/why-we-animate/</link>
		<comments>http://splinedoctors.com/2008/01/why-we-animate/#comments</comments>
		<pubDate>Sat, 05 Jan 2008 22:43:00 +0000</pubDate>
		<dc:creator>Dr. Gordon</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=170</guid>
		<description><![CDATA[I was listening to a great interview with Woody Allen on NPR radio today. It was about a new film he is coming out with. The interviewer asked him why he does what he does. His answer was &#8220;To escape everyday life.&#8221; Ultimately he wants to go into another world and leave the regular life [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bp3.blogger.com/_-YeRJYlOgk0/R4AN0PTNCII/AAAAAAAAAEo/nht5IT5CLBI/s1600-h/keaton_and_allen_thumb.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img src="http://bp3.blogger.com/_-YeRJYlOgk0/R4AN0PTNCII/AAAAAAAAAEo/nht5IT5CLBI/s320/keaton_and_allen_thumb.jpg" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer" id="BLOGGER_PHOTO_ID_5152133164823283842" border="0" /></a><br />
I was listening to a great interview with <a href="http://www.npr.org/templates/story/story.php?storyId=17853421">Woody Allen on NPR </a>radio today. It was about a new film he is coming out with. The interviewer asked him why he does what he does. His answer was &#8220;To escape everyday life.&#8221; Ultimately he wants to go into another world and leave the regular life behind. I guess for me, animating is similar. I&#8217;m trying to create this performance that takes place in a virtual world. When I&#8217;m animating, I am trying to get into the characters skin and really feel what they are feeling. Animation is different from live action in that its not improvisational. It takes alot of sweat to recreate a performance that looks natural. What I found interesting about the Woody Allen interview is that he, with all his stardom, still wants to escape every day life. He also said he does not have many friends. Work is his ultimate passion. At 72 he still has the same drive. I ask myself&#8230; will I be able to animate with the same passion in another 10 to 20 years, much less 30 or 40? I think it comes down to alot of factors.  One, is never feeling like you have arrived. One thing that Woody said was &#8220;Don&#8217;t listen to them when they tell you are great, and don&#8217;t worry what they say if they don&#8217;t like your work. Just shut up and work.&#8221; I think that egos can get in the way of good work. I think its so important to try different things. If you are an animator, you have to challenge yourself to do different characters and scenes. I think what I find most difficult these days is putting the grease and polish back into the shots. Some of my students that work here now, have polish that blows me away. I love asking them what they are doing to get that. You really always need to be a student in order to keep up. Sometimes, when I&#8217;m sitting in my office, I forget to pull in a buddy to get their opinion on a shot. Its so important to do. I guess the point of all this is to stay hungry and understand why we love what we do. Its very easy to get jaded in this industry, but ultimately, animating, and creating character is one of the best jobs out there. Take a listen to the interview. If you take one thing away from it that you can use, it was worth it.</p>
<p>-Andrew</p>
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		<title>Happy New Year</title>
		<link>http://splinedoctors.com/2008/01/happy-new-year/</link>
		<comments>http://splinedoctors.com/2008/01/happy-new-year/#comments</comments>
		<pubDate>Wed, 02 Jan 2008 19:44:00 +0000</pubDate>
		<dc:creator>Dr. Gordon</dc:creator>
				<category><![CDATA[Editorials]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=168</guid>
		<description><![CDATA[I hope everyone had a great New Year. We hope this year will be a good year for animation and the Spline Doctors Blog. This year we will have a new site with new articles and lots of new Spline Casts. We really want you to post who you want to be interviewed. Also, please [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bp3.blogger.com/_-YeRJYlOgk0/R3vsjfTNCHI/AAAAAAAAAEg/3-VMcxDfrNo/s1600-h/2008.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img src="http://bp3.blogger.com/_-YeRJYlOgk0/R3vsjfTNCHI/AAAAAAAAAEg/3-VMcxDfrNo/s320/2008.jpg" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer" id="BLOGGER_PHOTO_ID_5150970693269915762" border="0" /></a><br />
I hope everyone had a great New Year. We hope this year will be a good year for animation and the Spline Doctors Blog. This year we will have a new site with new articles and  lots of new Spline Casts.  <span style="font-style: italic; font-weight: bold">We really want you to post who you want to be interviewed.</span><span style="font-weight: bold"> Also, please send us any topics of interest you want to see on the blog. </span></p>
<p>Happy New Year.</p>
<p>Andrew</p>
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		<title>End of the year thoughts</title>
		<link>http://splinedoctors.com/2007/12/end-of-the-year-thoughts/</link>
		<comments>http://splinedoctors.com/2007/12/end-of-the-year-thoughts/#comments</comments>
		<pubDate>Mon, 10 Dec 2007 03:45:00 +0000</pubDate>
		<dc:creator>Dr. Gordon</dc:creator>
				<category><![CDATA[Editorials]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=167</guid>
		<description><![CDATA[Sorry for the lack of posts. Its the end of the year, and everyone is working alot. I know Adam is in crunch for Wall E and I&#8217;m cruching on the short that will be in front of the feature. We are in the process of redesigning the Spline Doctors web site. Hopefully it will [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bp2.blogger.com/_-YeRJYlOgk0/R1y_8Ies8eI/AAAAAAAAAEY/QdmYQ8vfTHM/s1600-h/father-time.gif" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img src="http://bp2.blogger.com/_-YeRJYlOgk0/R1y_8Ies8eI/AAAAAAAAAEY/QdmYQ8vfTHM/s320/father-time.gif" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer" id="BLOGGER_PHOTO_ID_5142195914339578338" border="0" /></a><br />
Sorry for the lack of posts. Its the end of the year, and everyone is working alot. I know Adam is in crunch for Wall E and I&#8217;m cruching on the short that will be in front of the feature.</p>
<p>We are in the process of redesigning the  Spline Doctors web site. Hopefully it will be alot easier to navigate and all the past posts will be better organized. A really talented guy named Ben Lew is helping us. Also, all the Spline Casts will have their own page. In the upcoming year, we have alot of new spline casts coming. This blog will move more towards podcasts. We will still give tips, and write about animation, but we want to focus on creating useful podcasts for you to hear.</p>
<p>On an Animation note, there was a lot of animation this year. I saw a bit of Enchanted and really enjoyed it. Hats off to all that worked on it and to Baxter Studios. I am curious to see Beowulf, but the eyes on the characters really weird me out. I have to ask why they just did not decide to do this film live action? I appreciate the work, but I really just want to know what is gained by doing cg humans? I can understand doing penguins, or Gollum or giant apes. When I look at the cg human, the uncanny valley effect sets in and I just disconnect. I&#8217;d be curious to hear what people thought. One thing I also dont understand is why the film is being considered for academy consideration for animation. Ok, there may be some animation, but the film is not animated by hand.  Apparently, the Academy and the powers that be, do not agree with me.</p>
<p>Education in animation is really gone through the roof. Students have so many choices these days when it comes to learning character animation. On-line schools like Animation Mentor, as well as many brick and morter schools are out there to choose from. The bay area is booming for animation education. One thing that I still feel is a big issue is how students go about making thier own films. If you are doing a film in cg, either you have to do it very simple, use pre built rigs or have an amazing amount of knowledge of 3d software to build a good piece. Schools like Cal Arts does great 2d films, but when it comes to 3d, they struggle. The opposite happens at places like the Academy of Art. The Academy has an amazing program, if you are talented enough to get in the track with all the guys from Pixar teaching. They turn out amazing animators and the teachers are all awesome. Its just that you don&#8217;t see alot of student films. Places like Animation Mentor are using pre built rigs to have students do films. I think its a good idea and at least it gets students immersed in film making. The last thing we need is for schools to just pump out animators, much in the way technical schools pump out electricians or mechanics. I sometimes wonder if the industry is large enough to support all the animation students that will be coming out every year.</p>
<p>Have a great new year and expect more to come next year.</p>
<p>-Andrew</p>
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		<title>Way to go OHIO!</title>
		<link>http://splinedoctors.com/2007/08/way-to-go-ohio/</link>
		<comments>http://splinedoctors.com/2007/08/way-to-go-ohio/#comments</comments>
		<pubDate>Mon, 20 Aug 2007 22:00:00 +0000</pubDate>
		<dc:creator>Dr. Gordon</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=147</guid>
		<description><![CDATA[I&#8217;m sure many of you have heard about FJORG at siggraph this year. An Iron Animator event in which 16 competing teams from around the world had 32 hours to create the most impressive character-driven animation of at least 15 seconds in length adhering to at least one of two themes and using at least [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bp3.blogger.com/_-YeRJYlOgk0/RsofNU2CiWI/AAAAAAAAAC4/JfihDLzhXws/s1600-h/fjorg.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img src="http://bp3.blogger.com/_-YeRJYlOgk0/RsofNU2CiWI/AAAAAAAAAC4/JfihDLzhXws/s320/fjorg.jpg" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer" id="BLOGGER_PHOTO_ID_5100923841744636258" border="0" /></a><br />
I&#8217;m sure many of you have heard about <a href="http://www.siggraph.org/s2007/attendees/fjorg/">FJORG</a> at siggraph this year. An Iron Animator event in which 16 competing teams from around the world had 32 hours to create the most impressive character-driven animation of at least 15 seconds in length adhering to at least one of two themes and using at least one of 16 sound bites. A couple months ago, I went to teach animation for a few days in Ohio. The guy who invited me to BGSU was head of the computer animation department at BGSU, or so I thought. His name was Jim Levasseur. We corresponded for a few months to actually set this thing up. When I got their, he picked me up in an old beater car with two other guys,   Tomas Jech and Jacob Gardner. They looked really young to be faculty. Turns out they were not faculty, but students. Jim and the other guys were part of a computer animation club. They totally orchestrated the process of getting me out to BGSU.  These three guys were totally driven. They really wanted to learn animation. At the very end of the class, they showed me a short film they were working on to get into the Fjorg thing. I thought it looked great.</p>
<p>Anyhow, they went on to win the FJORG competition! Three guys from Bowling Green State University. A true Cinderella story. Competing against professionals from places like Polygon Pictures and Tippet Studios. I did an email interview with them.</p>
<p><a href="http://splinedoctors.com/stuff/fjorg.pdf">Interview</a></p>
<p><span style="font-style: italic">Great jobs guys. Any studio would be more than lucky to have you working with them. Especially, now that you proved that you will work long hours&#8230; <img src='http://splinedoctors.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span><br />
-Andrew</p>
<p>other links:</p>
<p><a href="http://www.siggraph.org/s2007/attendees/fjorg/FJORG_Documentary.mp4">FJORG documentary </a><br />
<a href="http://www.wjacobgardner.com/FJORG.mov">The film the submitted to get in</a><br />
<a href="http://www.siggraph.org/s2007/attendees/fjorg/Team-Mocap-Switch.mp4">The Film that won</a></p>
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		<title>When The Dialogue Ends, The Character Keeps Talking.</title>
		<link>http://splinedoctors.com/2007/06/when-the-dialogue-ends-the-character-keeps-talking/</link>
		<comments>http://splinedoctors.com/2007/06/when-the-dialogue-ends-the-character-keeps-talking/#comments</comments>
		<pubDate>Fri, 29 Jun 2007 05:41:00 +0000</pubDate>
		<dc:creator>Dr. Burke</dc:creator>
				<category><![CDATA[Animation Commentary]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[tips and tricks]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=142</guid>
		<description><![CDATA[I&#8217;ve been planning a lecture recently on dialogue and I was trying to grab some images as reference. I did a Google image search for &#8220;mouth + lips&#8221; in the hope of finding some diagrams of the mouth and it&#8217;s mechanics and the image of the Mona Lisa popped up. I stopped dead in my [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bp1.blogger.com/_XRjMT0MIQxQ/RoSmSAFDUOI/AAAAAAAAACA/fMUr0EPyDaA/s1600-h/images.jpg"><img src="http://bp1.blogger.com/_XRjMT0MIQxQ/RoSmSAFDUOI/AAAAAAAAACA/fMUr0EPyDaA/s400/images.jpg" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer" id="BLOGGER_PHOTO_ID_5081369107769807074" border="0" /></a><br />
I&#8217;ve been planning a lecture recently on dialogue and I was trying to grab some images as reference. I did a Google image search for &#8220;mouth + lips&#8221; in the hope of finding some diagrams of the mouth and it&#8217;s mechanics and the image of the Mona Lisa popped up. I stopped dead in my tracks. I have a point in some of my notes addressing the importance of &#8220;inner dialogue&#8221; and keeping a character alive when they&#8217;re not talking, but this simple image search made me think of the concept on an entirely new level.</p>
<p>Most of us are familiar with the Mona Lisa and it&#8217;s significance in history. Having said that, anyone I&#8217;ve talked to who has actually seen this piece in person at the Musee du Louvre, the first thing they usually say is, &#8220;I never knew it was that small.&#8221; What an amazing statement that is if you analyze it. Why does that surprise people? Because of how large an impact that picture has had on people for centuries. It&#8217;s amazing to see what a sideways glance and the upturned corner of the mouth can do to inflame the imagination of an audience. I don&#8217;t mean to raise the bar too high, but that&#8217;s the exact kind of thing you should be thinking about when animating your dialogue. When the track ends, you must keep the character alive. Thoughts need to remain engaged, and it&#8217;s amazing sometimes to realize how little it takes. I find myself also being reminded of the power of a single, motionless pose.</p>
<p>What is truly amazing to me is that the piece transcends the artist. I&#8217;m a big fan of Leonardo, but when you think about it, this piece is far greater than the artist who created it. Why? Because after more than 500 years&#8230; it&#8217;s still alive.</p>
<p>-Adam</p>
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		<title>Where are all the US animation festivals????</title>
		<link>http://splinedoctors.com/2007/06/where-are-all-the-us-animation-festivals/</link>
		<comments>http://splinedoctors.com/2007/06/where-are-all-the-us-animation-festivals/#comments</comments>
		<pubDate>Mon, 11 Jun 2007 06:45:00 +0000</pubDate>
		<dc:creator>Dr. Gordon</dc:creator>
				<category><![CDATA[Animation Commentary]]></category>
		<category><![CDATA[Editorials]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=139</guid>
		<description><![CDATA[Being here at the Annecy Animation festival really makes me wonder why the US does not have any animation festivals anywhere near the scope of Annecy. Sure, there is Siggraph, but I&#8217;m talking about animation, not just computer animation. There are so many films represented here from all over the world. Every medium of animation [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bp3.blogger.com/_-YeRJYlOgk0/RmzyMljjqRI/AAAAAAAAACI/40pa7k9sHGA/s1600-h/annecy.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img src="http://bp3.blogger.com/_-YeRJYlOgk0/RmzyMljjqRI/AAAAAAAAACI/40pa7k9sHGA/s320/annecy.jpg" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer" id="BLOGGER_PHOTO_ID_5074697178193307922" border="0" /></a><br />
<a href="http://www.dgp.toronto.edu/%7Ehertzman/pics/eur04/img255.html" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img src="http://www.dgp.toronto.edu/%7Ehertzman/pics/eur04/img255.html" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px" border="0" /></a><br />
Being here at the Annecy Animation festival really makes me wonder why the US does not have any animation festivals anywhere near the scope of Annecy. Sure, there is Siggraph, but I&#8217;m talking about animation, not just computer animation. There are so many films represented here from all over the world. Every medium of animation as well. I just find it odd that the country that in some ways invented animation does not have something like this. Maybe the US views animation in a much different way than the rest of the world. Anyway, its really inspiring to see so much animation going on. I&#8217;ll try to post some of the films that I thought were great and where they can be viewed.</p>
<p>-Andrew</p>
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