• Interview with Mark Oftedal



    Mark Oftedal was one of the core group of animators at Pixar to work on Toy Story. When I came to work on A Bugs Life, he had just finished work on Toy Story. Marks’ animation was always inspiring to look at and really set the bar for others. He worked on Toy Story, A Bugs Life, Toy Story 2 and did a bit of pre-production on Monsters before he left to pursue other things. He has recently worked on a short film and is also doing a comic book for a wildlife rescue organization. He is also one of the partners of an animation software company called Digitalfish, started by another former Pixar employee, Dan Herman. Their aim was to make a really easy to use animation package. The software is called Reflex. Calarts is beta testing the software.
    Mark will always be considered one of the best animators at Pixar. He was a great mentor and his interview is very educational.

    I hope you enjoy reading this interview, as much as I did. Thanks Mark!

    Link to Interview

    Animation Clip

    25 Comments |
  • Cal Arts producers Show!!!!

    Hi All just got back from Cal Arts and what a great time. I just want to thank all the students for showing us such a good time.

    For those who do not know what the producers show is at Cal Arts, it is where the faculty scores all the student films for the year and compiles the highest scored films into an hour and a half show. Then they invite all the studios in town to the show! It’s an awesome event for not only the students who get to share their films with the industry but also for all of us in the industry who are able to share this great night with the students.

    It’s so nice to see a school still dedicated to teaching character animation. Most of the films are done in 2d pencil test form some colored most not, which is great it’s all about the animation. Most students ask us about there only being 2d films, even though a few CG films were in the show. Wondering if that is still applicable in today’s world. Now I understand PIXAR is a little different than some places, go figure, but we don’t care if it’s 2d or 3d we’re just looking for great animation and great storytellers. The pencil or computer they are just tools they don’t make the animation come to life or tell a story that still comes down to the talent of the student. We’ll spend the time to train someone on the computer if they have great acting and storytelling abilities.
    One moment that stood out form me last night was Glen Keane on stage telling a story about him showing some of the current CG work to Ollie Johnston one day. Glen was excited about all the detail work they have been able to do now using the computer, great cloth, hair, textures, and lighting, and Ollie looked back and said something like “Well yeah that’s good but, what is she thinking?” This stood out to me and most of us there because when character animation gets boiled down to it’s essence it’s about what the character is thinking and how to communicate that clearly, and that has nothing to do with a computer, pencil, clay, or sand, etc. Animation exists outside of the tool used to create it.

    I wish there was away for all of you to have seen and be inspired as much as I was last night. Unfortunately I don’t think Cal Arts has any web venue for it’s shorts or students. Some students have websites and one group of students http://www.nethatco.com has some of there great films on their site. I suggest looking at them all but JG has some funny films. All the films are so well done. If any of you Cal-Arts kids are out there and have your films on the web maybe you can post links in the comments section for this post.

    now I’m rambling, anyways thanks again to all the wonderful students and all their hardwork to put on such an enjoyable evening for all of us who were able to attend. I hope to see you all next year!

    Dr. Stephen G.

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  • The Collaborator, the Prima Donna, and the Fanboy


    Last Tuesday night a couple of my students pulled me aside after class and asked if I could post something on “how to interview well.” I talked with them a bit about it and basically came to the assumption that this could be a very tricky thing to talk about. I just don’t know if I can give general advice to people who will be interviewing at many different places. One general idea I came up with was that you’d most likely want to come across as someone who will work well in a team, and that is what I will focus this post on.

    I had an acting teacher tell me once that the greatest actors are ones who are “giving” to the other actors on stage. If a performer wants to “steal the show” they are not giving, but taking away from the other performances and story by hogging the spotlight. I believe this is true for animators as well. Both require performances that build; that ebb & flow with the story. Don’t get me wrong; it is always an artist’s duty to give the audience nothing but their best. But that best work, if done in a collaborative environment, will give the other performers something to REACT to. Feature animated films have definitely fallen into this trap in the past, where animation has stepped into the spotlight over a great story. This also happens all the time in live action movies as well. How many movies these days let the special effects take the spotlight even over the actors and story?

    When I’m interviewing someone, I’m looking for someone who has amazing work as an individual (their reel!) AND seems to have a great attitude about sharing ideas with others. Personally, I don’t want to work with a “superstar” animator if he/she is an egotistical prima donna. The animation department we have here is like a family that shares ideas and inspires one another. I’ve actually heard an artist say in an interview that they had nothing more to learn; that they wanted to show others how they knew great animation should be done. Nope, not interested. Some of the greatest animators I know are very humble artists that admit they still have something to learn, and seek the advice of those around them to push their work further.

    The opposite of the superstar is the superfan. This person is someone who is more into the idea of working at a “famous” place, rather than loving the craft of animation and collaborating on telling a great story. Personally, I don’t do what I do because of the name of the place I work at. I love cartoons, movies, animation, acting, teaching, and learning. I am passionate about what I do and I love working with others that feel the same way. I understand that it is the student’s job to be excited and inspired about what they are doing, but I warn them not to be fanatical. Animation doesn’t beget great animation. Great animation comes from being inspired by things observed in real life.

    If you have been called in for an interview your work has probably shown an ability to stand alone. Be proud of that! But for the interview I recommend simply being yourself. You will show either that a) you’re a fanatic so much that it’ll freak people out, b) you’re an egotistical jerk that should work someplace else, or c) your someone who will share ideas and work well on a team. I always go for c.

    Another two cents from Dr. Sclark.

    14 Comments |
  • Change


    The Olympics this year were a truly inspiring event. For animators, it was a smorgasborg of reference for action, emotional responses and most everything else. Watching it in Hi-Def made it even better to notice all the details. One of the Olympians, Joey Cheek, made a huge impression on me. Watching him skate and win was the best experience for me, personally. His reaction to winning the gold medal, made me understand what it is to be an Olympic athlete. As he stood up on the podium and listened to his national anthem, you could see all the different emotions running through him. I was so moved by watching this, that it was more interesting than the event itself.I thought it would be fun to go through some of the “key” poses and analyse them. There is a lot of subtext going on, but his face tells you everything. I called this post “change” because this is a phrase we hear a lot in dailies. “Can you get more of a change of expression” “I’m not seeing the change in his body as he gets hit.” We try to show a change in our characters through body and expression. Change can happen in many ways. It can be in timing, pose, spacing of those poses, contrast and so forth. When we are talking about seeing a change of expression, it doesn’t have to be Tex Avery to be seen. As you can see from the images following, subltle and broad changes are represented. You just have to make sure that you see the change. It this case, it is easy, because the camera is focused on his face. In your scenes, you may not have that luxury.

    Try to look at the images from left to right and see the different attitudes that he has. When I get the time, I will break down each pose with the subtext underneath and also include the quicktime for this. It has been very buzy at work.

    Stay tuned for some more stuff and a new SplineCast with Art Director, Ralph Eggleston.

    -Andrew

    8 Comments |