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	<title>Spline Doctors &#187; General Stuff</title>
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	<link>http://splinedoctors.com</link>
	<description>Animators by day.  Teachers by night.</description>
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		<title>Clean Blocking</title>
		<link>http://splinedoctors.com/2008/09/clean-blocking/</link>
		<comments>http://splinedoctors.com/2008/09/clean-blocking/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 04:04:59 +0000</pubDate>
		<dc:creator>Dr. Gordon</dc:creator>
				<category><![CDATA[Animation Commentary]]></category>
		<category><![CDATA[General Stuff]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/?p=272</guid>
		<description><![CDATA[I am always impressed with certain animator&#8217;s clean blocking. Sometimes, I end up putting in to many controls or in general too much before I show for a review. I can&#8217;t stress the importance of clean, clear blocking. In this day and age of computer animation, the best thing you can do is to simplify. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://splinedoctors.com/blog/wp-content/uploads/2008/09/blockin.jpg"><img class="alignleft size-medium wp-image-274" title="blockin" src="http://splinedoctors.com/blog/wp-content/uploads/2008/09/blockin-300x221.jpg" alt="" width="300" height="221" /></a>I am always impressed with certain animator&#8217;s clean blocking. Sometimes, I end up putting in to many controls or in general too much before I show for a review. I can&#8217;t stress the importance of clean, clear blocking. In this day and age of computer animation, the best thing you can do is to simplify. Many times when I look at a past scene I did, I always like the ones that are simple in their idea and approach. I am from the old school of blocking on every 4th frame. I like to see the detail and even include my breakdowns in that first showing. I&#8217;ll also even flesh out things such as a head shake in the spline editor. The tough part is that if I get a bunch of direction, I have to tear down the wall and rebuild. Some of the things that save my butt are trying to keep as many of my controls on the same frame and not offsetting things until I have that clear path. I also believe in showing early, rather than later. The more information I have, the better. I don&#8217;t need to hide away until I feel everything is perfect. It&#8217;s good to take a swing at things. I also think that if you are in a place where you can show your work in some sort of dailies, the first blocking pass should be seen in that forum. If you are going for a laugh, or trying to get a response, that first showing is your change to sell your idea. As I work on this next production, I really do want to try new methods of blocking a shot. I have never really worked with the exposure sheet method, ie. step key blocking, but I think its time to learn. Essentially, if I want my poses to be stronger, I need to start with strong ones to begin with. With the old school method, your poses evolve and get better. The flip side is that they feel more organic. What ever your method, its always important to keep the perspective that no one way is right or wrong. Heck, I used to know a guy who blocked all his arms with IK no matter what. It looked OK to me. Another guy used only linear knots&#8230; That might be a little crazy&#8230; The spline is your friend.</p>
<p>-Andrew</p>
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		<slash:comments>19</slash:comments>
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		<item>
		<title>Olympics &#8211; Food for Animators</title>
		<link>http://splinedoctors.com/2008/08/olympics-food-for-animators/</link>
		<comments>http://splinedoctors.com/2008/08/olympics-food-for-animators/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 05:02:17 +0000</pubDate>
		<dc:creator>Dr. Gordon</dc:creator>
				<category><![CDATA[General Stuff]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/?p=263</guid>
		<description><![CDATA[If you are an animator, it should be required that you watch the 2008 Olympics. It has everything related to what we do. Weight, Physicality, Beautiful Arcs, Slow Motion footage, Inertia, etc, etc etc. I always find the most interesting parts to be the reactions from the close family in the stands. Its also amazing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://splinedoctors.com/blog/wp-content/uploads/2008/08/0049636-mid.jpg"><img class="alignleft size-medium wp-image-264" title="0049636-mid" src="http://splinedoctors.com/blog/wp-content/uploads/2008/08/0049636-mid-300x207.jpg" alt="" width="300" height="207" /></a></p>
<p>If you are an animator, it should be required that you watch the 2008 Olympics. It has everything related to what we do. Weight, Physicality, Beautiful Arcs, Slow Motion footage, Inertia, etc, etc etc. I always find the most interesting parts to be the reactions from the close family in the stands. Its also amazing to watch some of the medal ceremonies.  The emotion going through the athletes is so visible. When I am watching the Olympics, I find myself rewinding certain parts to watch them again, and again. Take for instance, when an athlete falls or trips, its always interesting to see how this happens, how the body comes to rest, and so forth. The opening ceremony was amazing in so many ways. It had so many elements that are of interest to us. It was unlike anything I have ever seen in its scope and precision. My hats off to China for blowing away any other opening ceremony in history. Since the games are in High Definition in many parts of the world, it is tough to record them for reference. I have been recording them right off my TV with a camera that has the same aspect ration. You dont get the same quality, but its still very good. Its all about inspiration and reference when watching. We should look at it with our animators eye and figure out how to use it in our work.</p>
<p>-Andrew</p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
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		<title>My (not necessarily THE) Principles</title>
		<link>http://splinedoctors.com/2008/06/my-not-necessarily-the-principles/</link>
		<comments>http://splinedoctors.com/2008/06/my-not-necessarily-the-principles/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 00:19:07 +0000</pubDate>
		<dc:creator>Dr. Hathaway</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[General Stuff]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Notes]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/?p=227</guid>
		<description><![CDATA[What is it about animation that moves us so much? Why do I love one scene in a movie and feel less strongly about the next? What is it about the animation of those scenes that speaks to me, and how can I incorporate those things into my work? Some time ago I decided I&#8217;d [...]]]></description>
			<content:encoded><![CDATA[<p>What is it about animation that moves us so much?  Why do I love one scene in a movie and feel less strongly about the next?  What is it about the animation of those scenes that speaks to me, and how can I incorporate those things into my work?</p>
<p>Some time ago I decided I&#8217;d try to boil down my process into a simple set of broad principles.  And while these aren&#8217;t as specific as the fabled 12 or 20 or however however many principles from whatever list you subscribe to, I feel that for myself, they&#8217;re a pretty good start at understanding what I look for in animation.  Everyone needs their own set of criteria; these are mine.  It&#8217;s by no means a complete list, but anything else I can think up thus far I&#8217;ve found I can slip under one of these umbrella categories.</p>
<p>My five in order of importance, least to greatest (at this point in my education anyway):</p>
<p><a href="http://splinedoctors.com/blog/wp-content/uploads/2008/06/milt-louie.jpg">
<a href='http://splinedoctors.com/2008/06/my-not-necessarily-the-principles/milt-louie/' title='milt-louie'><img width="150" height="150" src="http://splinedoctors.com/blog/wp-content/uploads/2008/06/milt-louie-150x150.jpg" class="attachment-thumbnail" alt="milt-louie" title="milt-louie" /></a>
<a href='http://splinedoctors.com/2008/06/my-not-necessarily-the-principles/milt-louie2/' title='milt-louie2'><img width="150" height="150" src="http://splinedoctors.com/blog/wp-content/uploads/2008/06/milt-louie2-150x150.jpg" class="attachment-thumbnail" alt="milt-louie2" title="milt-louie2" /></a>
<a href='http://splinedoctors.com/2008/06/my-not-necessarily-the-principles/milt-louie3/' title='milt-louie3'><img width="150" height="150" src="http://splinedoctors.com/blog/wp-content/uploads/2008/06/milt-louie3-150x150.jpg" class="attachment-thumbnail" alt="milt-louie3" title="milt-louie3" /></a>
</a></p>
<p>DESIGN &#8212; or perhaps another word for appeal.   I hate putting this guy at the bottom of the list, really I do.  But in the shower this morning I decided that&#8217;s just how the cookie crumbles.  Imbuing a character&#8217;s image or motion with a solid sense of graphic design, making it appealing, is no doubt of great importance.  It makes the scene easy on the eyes and intriguing to look at.  It&#8217;s also one of the hardest things to put your finger on in any graphic medium.  What makes a Milt Kahl drawing so damned appealing?  You can go into lengthy mathematical discussions about proportion, straights against curves, arcs and arrows, you name it.  But I defy anyone to come up with a formula that explains how to draw (or pose) appealing dogs, or apes, or puppets, the way Milt, or any other great animator can.  As important as design is though, it comes in behind:</p>
<p>PHYSICALITY &#8212; The audience&#8217;s belief that a character lives and breathes starts in the belief that a character moves right.  Every great animated film or scene conveys a set of rules that govern the characters and objects which reside within it.  The world of My Neighbor Totoro has different rules than Pinnochio&#8217;s, which has different rules than that of The Incredibles.  But each film&#8217;s characters move and behave in a way that&#8217;s consistent with their peers.  This is not to say they all move the same (cardinal sin, if you ask me), but that in their own way they obey the rules of the same world.  It&#8217;s important, no doubt.  But not most important.  Next up is:</p>
<p>ENTERTAINMENT &#8212; Even if an animated character lacks a sophistication in design or a sense of weight in his surroundings, you can get away with it if it&#8217;s entertaining.  It&#8217;s another hard one that&#8217;s hard to explain in simple formulas.  And one that many artists and studios are only too often seduced by.  These scenes and films seem to cry out, &#8220;love me! I&#8217;m gonna entertain you!&#8221;  You know the animation I&#8217;m talking about.  The stuff that leaves a sour taste in your mouth, and a sense in your gut that you&#8217;ve been taken advantage of.  Nevertheless, a scene that&#8217;s entertaining will linger in one&#8217;s memory longer than the next.  That&#8217;s important, and not just to your reel, but to the audience&#8217;s sense of satisfaction after having sat through your film.  The right balance is key.  Pick your battles, but do not under any circumstances allow it to supersede:</p>
<p>CHARACTER &#8212; The illusion of life, as it were.  And only #2 on the list?  Sit tight.  By this I mean, are the thoughts going through your character&#8217;s head consistent with their place on that character&#8217;s arc in the film?  If I, the audience can&#8217;t make out what exactly is going on in that character&#8217;s head, and understand why he or she feels that way, forget it.  You&#8217;ve lost me.  Will an impartial audience member be shaken out of their suspension of disbelief by your scene?  Are you substituting cliche for subtext?  This is the point where &#8220;entertainment&#8221; will start to elbow its way to center stage if you let it.  It&#8217;s so tempting to squeeze as much out of a scene as you can, but you cannot let it get in the way of your character&#8217;s clear, rational thought process, and you certainly can&#8217;t let it interrupt numero uno:</p>
<p>STORY &#8212; no surprises there.  The single most important criterion that you must not let suffer under any circumstances.  More important than any character&#8217;s consistency, more important than any scene&#8217;s entertainment value or appeal, if you fail to convey the story point of a scene, you fail to tell the story.  And that&#8217;s really what this medium is all about: telling a relevant story that will affect an audience.  It&#8217;s the whole reason animation and indeed movies themselves were invented in the first place.  An audience must be able to follow the story.  And this is where showing your animation to your peers is vital.  You can find ten different people that will give you ten different opinions on your animation&#8217;s appeal, but if half of them can&#8217;t understand what&#8217;s going on, you&#8217;ve got a problem on your hands.</p>
<p>So I&#8217;m sure many of you disagree with the set of criteria here, and probably with the order of importance I&#8217;ve decided upon, but hey, that&#8217;s what the comments section&#8217;s for!  Happy animating&#8230;.</p>
<p>Dr. Hathaway</p>
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		<slash:comments>21</slash:comments>
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		<title>New Blood Coming Soon</title>
		<link>http://splinedoctors.com/2008/04/new-blood-coming-soon/</link>
		<comments>http://splinedoctors.com/2008/04/new-blood-coming-soon/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 19:18:00 +0000</pubDate>
		<dc:creator>Dr. Gordon</dc:creator>
				<category><![CDATA[General Stuff]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=200</guid>
		<description><![CDATA[Yes its been a while since I have posted anything. I am sorry to say that Adam Burke, will be taking a break from Spline Doctors. The good News is that we possibly will be getting 3 really great new Spline Doctors. They are: Mark Walsh - Mark has been working at Pixar a little [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bp1.blogger.com/_-YeRJYlOgk0/SAj31Mcr-9I/AAAAAAAAAFo/_JRSOK7OZXg/s1600-h/blood+drop.gif" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img id="BLOGGER_PHOTO_ID_5190671063791172562" style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_-YeRJYlOgk0/SAj31Mcr-9I/AAAAAAAAAFo/_JRSOK7OZXg/s320/blood+drop.gif" border="0" alt="" /></a><br />
Yes its been a while since I have posted anything. I am sorry to say that Adam Burke, will be taking a break from Spline Doctors. The good News is that we possibly will be getting 3 really great new Spline Doctors. They are:</p>
<div><span class="Apple-style-span" style="font-weight: bold;"><span class="Apple-style-span" style="color: #ff6600;">Mark Walsh</span> </span>- Mark has been working at Pixar a little longer than me (almost 11 years) He was directing animator on Finding Nemo and Supervising Animator on Ratatouille. He also just finished up some amazing animation on Doug Sweetlands new Short film. He is currently teaching animation at the Academy of Art</div>
<div><span class="Apple-style-span" style="font-weight: bold;"><span class="Apple-style-span" style="color: #ff6600;">Travis Hathaway</span></span> &#8211; Travis came on around the time finding Nemo and has become one of Pixars best animators. He did some of the best stuff on Ratatouille and is a great teacher. He and I ran the Pixar intern program last year. I am really happy that he wants to post on Spline Doctors.</div>
<div><span class="Apple-style-span" style="font-weight: bold;"><span class="Apple-style-span" style="color: #ff6600;">Michal Makarewicz</span></span> &#8211; Michal started on Incredibles. He then did some really great work on Cars and most recently Ratatouille and Wall E. He won an Annie award for his work on Ratatouille. He was one of my best students at the academy of art in San Francisco. I am looking forward to reading some of his posts.</div>
<div><span class="Apple-style-span" style="font-style: italic;"><span class="Apple-style-span" style="color: #ff6600;">Some other stuff thats going on</span></span></div>
<div><span class="Apple-style-span" style="font-weight: bold;"><span class="Apple-style-span" style="color: #ff6600;">New Site Coming soon</span></span>. We have a redesigned web site that is being done by Ben Lew. Its looking good. We may even get sponsored by someone. Anyway, hopefully it will be easier to find old posts and have a better overall look. Suggestions will be welcome. We will go live within a month.</div>
<div><span class="Apple-style-span" style="font-weight: bold;"><span class="Apple-style-span" style="color: #ff6600;">Spline Casts:</span></span></div>
<div>I am going to get the ball rolling again with a fresh batch. Hopefully the next big one will be with Doug Sweetland.</div>
<div>Over and Out&#8230;.</div>
<div>Andrew</div>
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		<title>Coming Soon&#8230;. Spline Cast Vault &#8211; John Kahrs</title>
		<link>http://splinedoctors.com/2008/03/coming-soon-spline-cast-vault-john-kahrs/</link>
		<comments>http://splinedoctors.com/2008/03/coming-soon-spline-cast-vault-john-kahrs/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 23:21:00 +0000</pubDate>
		<dc:creator>Dr. Gordon</dc:creator>
				<category><![CDATA[General Stuff]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=194</guid>
		<description><![CDATA[Its been a while since we have done any podcasts. In the next few days I&#8217;ll post some or all of an interview I did with former Pixar veteran animator John Kahrs. The interview is focused mainly on polish. Its super ghetto quality, recorded directly on an ipod. Look for it soon! Sorry for the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bp3.blogger.com/_-YeRJYlOgk0/R-GhpqquX3I/AAAAAAAAAFY/NMSrHN42iE8/s1600-h/kahrs.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img id="BLOGGER_PHOTO_ID_5179598783652978546" style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_-YeRJYlOgk0/R-GhpqquX3I/AAAAAAAAAFY/NMSrHN42iE8/s320/kahrs.jpg" border="0" alt="" /></a><br />
Its been a while since we have done any podcasts. In the next few days I&#8217;ll post some or all of an interview I did with former Pixar veteran animator John Kahrs. The interview is focused mainly on polish. Its super ghetto quality, recorded directly on an ipod. Look for it soon! Sorry for the time its taking. We don&#8217;t have any fancy sponsors&#8230;. <img src='http://splinedoctors.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>-Andrew</p>
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		<slash:comments>10</slash:comments>
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		<title>Spline Doctor Q&amp;A Answers</title>
		<link>http://splinedoctors.com/2007/09/spline-doctor-qa-answers/</link>
		<comments>http://splinedoctors.com/2007/09/spline-doctor-qa-answers/#comments</comments>
		<pubDate>Sat, 29 Sep 2007 23:48:00 +0000</pubDate>
		<dc:creator>Dr. Stephen G</dc:creator>
				<category><![CDATA[Animation Commentary]]></category>
		<category><![CDATA[General Stuff]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=156</guid>
		<description><![CDATA[Sorry, about this post I was suppose to post the answers last week. I got really busy, I&#8217;m leaving for Europe and New York for a month, and haven&#8217;t had time to edit it together. I promise I&#8217;ll post it as soon as I get back. There were a bunch of great questions and I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bp3.blogger.com/_ceJQzvcRfLM/Rv7lkhJxmPI/AAAAAAAAAIQ/w0UpBHkcnPk/s1600-h/drqa.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img id="BLOGGER_PHOTO_ID_5115778642276882674" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_ceJQzvcRfLM/Rv7lkhJxmPI/AAAAAAAAAIQ/w0UpBHkcnPk/s200/drqa.png" border="0" alt="" /></a><br />
Sorry, about this post I was suppose to post the answers last week.  I got really busy, I&#8217;m leaving for Europe and New York for a month, and haven&#8217;t had time to edit it together.  I promise I&#8217;ll post it as soon as I get back.  There were a bunch of great questions and I want to make this a great splinecast that will be informative as well as interesting, unfortunately that takes time. If you want you can post some more questions in the meantime if you have any. <a href="mailto:QA@splinedoctors.com">QA@splinedoctors.com</a></p>
<p>see you all in a month!<br />
-Dr. Stephen G.</p>
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		<item>
		<title>Updates and other news&#8230;</title>
		<link>http://splinedoctors.com/2007/04/updates-and-other-news/</link>
		<comments>http://splinedoctors.com/2007/04/updates-and-other-news/#comments</comments>
		<pubDate>Thu, 05 Apr 2007 05:05:00 +0000</pubDate>
		<dc:creator>Dr. Gordon</dc:creator>
				<category><![CDATA[General Stuff]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=122</guid>
		<description><![CDATA[Sorry its been a while since our last post. Ratatouille is finishing up. Animation has wrapped and we are all taking a breather. Adam and I are planning to do some more Animation Roundtables as well as some new Spline Casts&#8230; Stay tuned. As for other stuff going on, I will be teaching an animation [...]]]></description>
			<content:encoded><![CDATA[<p>Sorry its been a while since our last post. Ratatouille is finishing up. Animation has wrapped and we are all taking a breather. Adam and I are planning to do some more <span style="color: #ffcc33;">Animation Roundtables</span> as well as some new <span style="color: #ff6600;">Spline Casts</span>&#8230; Stay tuned.</p>
<p>As for other stuff going on, I will be teaching an animation workshop at a school in <a href="http://www.darkside.it/tc/">Italy</a> on June 15th. The class will focus on all kinds of Animation Techniques including acting, design, facial animation, blocking and planning and so on. I am also going to be Guest Artist at <a href="http://www.csusummerarts.org/">CSU summer Arts</a> program for the 5th time.  The class is <a href="http://www.csusummerarts.org/courses_animation_char_dev.html">Character Development for Animation</a>. CSU Summer Arts is a great program. Check it out. I will be attending <a href="http://www.annecy.org/home/?Page_ID=1">Annecy</a> Animation festival. I am set to give a short talk on the subject of animation on Ratatouille. It will be for the Renderman group.</p>
<p>Keep your eyes open for some new posts and upcoming podcasts.</p>
<p>-Andrew</p>
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		<slash:comments>7</slash:comments>
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		<title>The answers aren&#8217;t in the animation.</title>
		<link>http://splinedoctors.com/2007/01/the-answers-arent-in-the-animation/</link>
		<comments>http://splinedoctors.com/2007/01/the-answers-arent-in-the-animation/#comments</comments>
		<pubDate>Sun, 21 Jan 2007 18:05:00 +0000</pubDate>
		<dc:creator>Dr. Burke</dc:creator>
				<category><![CDATA[General Stuff]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[tips and tricks]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=117</guid>
		<description><![CDATA[I was hoping to post some student work but I&#8217;m still waiting for some files from a few folks, and where I promised Andrew I&#8217;d post something this weekend I figured I&#8217;d follow through on my promise and cover a topic that has come up quite a bit recently. Our director was in dailies with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bp2.blogger.com/_XRjMT0MIQxQ/RbO5oINtU8I/AAAAAAAAAAM/oPGljMnLtM8/s1600-h/splinerx_mall.jpg"><img id="BLOGGER_PHOTO_ID_5022562108499121090" style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_XRjMT0MIQxQ/RbO5oINtU8I/AAAAAAAAAAM/oPGljMnLtM8/s400/splinerx_mall.jpg" border="0" alt="" /></a><br />
I was hoping to post some student work but I&#8217;m still waiting for some files from a few folks, and where I promised Andrew I&#8217;d post something this weekend I figured I&#8217;d follow through on my promise and cover a topic that has come up quite a bit recently.</p>
<p>Our director was in dailies with us this week and the subject of the difference between contemporary animation and that of the classic golden age came up.  It was observed and generally agreed upon that the largest shortcoming of present day animators is the ability to reference past work as a means of problem solving.  Unfortunately, it&#8217;s very easy to do.  How can you not watch Bagheera and Mowgli struggling to get up that tree, or the dwarves sadly approaching Snow White&#8217;s casket, or Stromboli tearing Pinnochio a new one without thinking that you&#8217;ve found the answers to everything you need to make your work great?  The flaw in that reasoning however becomes apparent when you remember that the talents that generated that work did not have the luxury of such reference.  I believe our generation easily forgets that and from there we develop movement and performance cliches that can make modern animation unsatisfying, if not down right annoying to watch.  The answers to our problems are not in the work of our gifted predecessors, but in the same place they found theirs.  In life.</p>
<p>It is nearly impossible to do this job well without a keen sense of observation.  Your job as an animator does not stop once you get up from your desk.  When you&#8217;re strolling through a mall it&#8217;s your job to notice certain things.  It&#8217;s your job to notice the look on the face of a husband following his wife around the store when there is only 15 min. before the game starts.  It&#8217;s your job to notice the body language of a mother with a stroller full of twins being followed by her four year old who is screaming for a toy in a shop window.  Perhaps even pausing a moment to see the the way someone scarfs down a Hot Dog on a Stick.  These observations will provide you with what you need to make those interesting and unique choices that will reach out and touch the audience watching your work, and separate it from the person who has ripped off the the ol&#8217; Baloo-rubbing-his-hand-on-his-neck-while-he&#8217;s-thinking bit for the millionth, freaking time.</p>
<p>The work of the pioneers who have blazed the trail we walk on now should continue to be enjoyed and will always be a source of inspiration.  However, in the interest of pushing the medium to be as great as it can be requires that we not use their work as a means to solve our problems.  Frank and Ollie didn&#8217;t write the &#8220;Illusion of Animation&#8221;.  It was &#8220;The Illusion of Life&#8221;.  Make the effort to take a good long look at it and let it strengthen your work.</p>
<p>-Adam</p>
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		<title>Happy Holidays!</title>
		<link>http://splinedoctors.com/2006/12/happy-holidays/</link>
		<comments>http://splinedoctors.com/2006/12/happy-holidays/#comments</comments>
		<pubDate>Fri, 22 Dec 2006 16:38:00 +0000</pubDate>
		<dc:creator>Dr. Burke</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[General Stuff]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=112</guid>
		<description><![CDATA[Well, the semester has ended and folks are taking some much deserved time off to spend with their families and to recover. Our students did a great job this semester and once the holidays have passed we will post some of their work. Scott and Andrew&#8217;s Pixar 3 class completed an animated sequence that went [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://photos1.blogger.com/x/blogger/5495/4086/1600/382617/holiday_rxlogo_sml.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/x/blogger/5495/4086/320/464754/holiday_rxlogo_sml.jpg" border="0" alt="" /></a><br />
Well, the semester has ended and folks are taking some much deserved time off to spend with their families and to recover.  Our students did a great job this semester and once the holidays have passed we will post some of their work.  Scott and Andrew&#8217;s Pixar 3 class completed an animated sequence that went through the full course of production from design all the way through to lighting, which I know they&#8217;re looking forward to post.  Bobby &amp; Ross&#8217; and Andy &amp; Stephen&#8217;s Pixar 1 classes introduced some budding talent to the reinforcement of classical principles and how they translate to CG.  Lastly, Mike and I spent this semester with our Pixar 2 class concentrating on acting and dialogue.  We&#8217;re very proud of everyone&#8217;s efforts and look forward to sharing their work with you soon.  Also, we are scheduled to record the next Splinecast the first week of January so keep an eye out for that to post shortly after.  Have a happy holiday and a safe New Year&#8217;s.</p>
<p>-Adam</p>
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		<title>Work with an image.</title>
		<link>http://splinedoctors.com/2006/12/work-with-an-image/</link>
		<comments>http://splinedoctors.com/2006/12/work-with-an-image/#comments</comments>
		<pubDate>Thu, 07 Dec 2006 07:59:00 +0000</pubDate>
		<dc:creator>Dr. Burke</dc:creator>
				<category><![CDATA[General Stuff]]></category>
		<category><![CDATA[tips and tricks]]></category>

		<guid isPermaLink="false">http://splinedoctors.com/blog/?p=111</guid>
		<description><![CDATA[Mike Wu and I had a class this week working on a two-character dialogue assignment. Everyone in class did very well with week one as far as the blocking they showed. Most of the shots the students showed were very clear , but what was consistently lacking was the performance oriented details. Much of this [...]]]></description>
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Mike Wu and I had a class this week working on a two-character dialogue assignment.  Everyone in class did very well with week one as far as the blocking they showed.  Most of the shots the students showed were very clear , but what was consistently lacking was the performance oriented details.  Much of this comes from relying on the line read and not exploring much further beyond that.  The line read is only going to give you so much.  Mike always says, &#8220;Lead the line.  Don&#8217;t let the line lead you&#8221;.  You have to fully know and understand a character in order to give a convincing performance.  We segued this idea into showing some Mr. Bean footage to illustrate our point.  I personally feel that Rowan Atkinson is one of the top 5 physical comedians/performers of all time.  In researching him and his inspirations, I came to learn that Rowan always envisioned the behavior and mannerisms of Mr. Bean to fall in line with those of a mischievous 9 year-old boy.  What a wonderful springboard to launch from.  If you have a clear vision in your head as to who the character is, or what you think he/she represents, this then puts you in a better position to latch on to an image of something that can help steer you toward making interesting choices.  These may manifest in body language, expression, or gesture.  The more you bring to the party before you&#8217;ve picked up your mouse, the better your animation will be.  2-D, 3-D, or live-action,&#8230;.. if you don&#8217;t know your character you&#8217;re screwed.</p>
<p>If you have a character oriented assignment/challenge that you seem to have a hard time overcoming, revisit or create a backstory for the character and give yourself an image that will help shape the mannerisms and performance of who you&#8217;re animating.  Doing so will help you to make unique choices, steering you away from animation cliches and provide you with fertile ground to plant an interesting, organic performance.  Be it a 9 year-old boy or a pneumatic drill, an image can help shape a good piece of animation into a performance that brings a character to life.</p>
<p>-Adam</p>
<p>http://www.youtube.com/watch?v=wbyQHgiv1z4</p>
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