• Spline Doctor Q&A Answers


    Sorry, about this post I was suppose to post the answers last week. I got really busy, I’m leaving for Europe and New York for a month, and haven’t had time to edit it together. I promise I’ll post it as soon as I get back. There were a bunch of great questions and I want to make this a great splinecast that will be informative as well as interesting, unfortunately that takes time. If you want you can post some more questions in the meantime if you have any. QA@splinedoctors.com

    see you all in a month!
    -Dr. Stephen G.

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  • Updates and other news…

    Sorry its been a while since our last post. Ratatouille is finishing up. Animation has wrapped and we are all taking a breather. Adam and I are planning to do some more Animation Roundtables as well as some new Spline Casts… Stay tuned.

    As for other stuff going on, I will be teaching an animation workshop at a school in Italy on June 15th. The class will focus on all kinds of Animation Techniques including acting, design, facial animation, blocking and planning and so on. I am also going to be Guest Artist at CSU summer Arts program for the 5th time. The class is Character Development for Animation. CSU Summer Arts is a great program. Check it out. I will be attending Annecy Animation festival. I am set to give a short talk on the subject of animation on Ratatouille. It will be for the Renderman group.

    Keep your eyes open for some new posts and upcoming podcasts.

    -Andrew

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  • The answers aren’t in the animation.


    I was hoping to post some student work but I’m still waiting for some files from a few folks, and where I promised Andrew I’d post something this weekend I figured I’d follow through on my promise and cover a topic that has come up quite a bit recently.

    Our director was in dailies with us this week and the subject of the difference between contemporary animation and that of the classic golden age came up. It was observed and generally agreed upon that the largest shortcoming of present day animators is the ability to reference past work as a means of problem solving. Unfortunately, it’s very easy to do. How can you not watch Bagheera and Mowgli struggling to get up that tree, or the dwarves sadly approaching Snow White’s casket, or Stromboli tearing Pinnochio a new one without thinking that you’ve found the answers to everything you need to make your work great? The flaw in that reasoning however becomes apparent when you remember that the talents that generated that work did not have the luxury of such reference. I believe our generation easily forgets that and from there we develop movement and performance cliches that can make modern animation unsatisfying, if not down right annoying to watch. The answers to our problems are not in the work of our gifted predecessors, but in the same place they found theirs. In life.

    It is nearly impossible to do this job well without a keen sense of observation. Your job as an animator does not stop once you get up from your desk. When you’re strolling through a mall it’s your job to notice certain things. It’s your job to notice the look on the face of a husband following his wife around the store when there is only 15 min. before the game starts. It’s your job to notice the body language of a mother with a stroller full of twins being followed by her four year old who is screaming for a toy in a shop window. Perhaps even pausing a moment to see the the way someone scarfs down a Hot Dog on a Stick. These observations will provide you with what you need to make those interesting and unique choices that will reach out and touch the audience watching your work, and separate it from the person who has ripped off the the ol’ Baloo-rubbing-his-hand-on-his-neck-while-he’s-thinking bit for the millionth, freaking time.

    The work of the pioneers who have blazed the trail we walk on now should continue to be enjoyed and will always be a source of inspiration. However, in the interest of pushing the medium to be as great as it can be requires that we not use their work as a means to solve our problems. Frank and Ollie didn’t write the “Illusion of Animation”. It was “The Illusion of Life”. Make the effort to take a good long look at it and let it strengthen your work.

    -Adam

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  • Happy Holidays!


    Well, the semester has ended and folks are taking some much deserved time off to spend with their families and to recover. Our students did a great job this semester and once the holidays have passed we will post some of their work. Scott and Andrew’s Pixar 3 class completed an animated sequence that went through the full course of production from design all the way through to lighting, which I know they’re looking forward to post. Bobby & Ross’ and Andy & Stephen’s Pixar 1 classes introduced some budding talent to the reinforcement of classical principles and how they translate to CG. Lastly, Mike and I spent this semester with our Pixar 2 class concentrating on acting and dialogue. We’re very proud of everyone’s efforts and look forward to sharing their work with you soon. Also, we are scheduled to record the next Splinecast the first week of January so keep an eye out for that to post shortly after. Have a happy holiday and a safe New Year’s.

    -Adam

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  • Work with an image.


    Mike Wu and I had a class this week working on a two-character dialogue assignment. Everyone in class did very well with week one as far as the blocking they showed. Most of the shots the students showed were very clear , but what was consistently lacking was the performance oriented details. Much of this comes from relying on the line read and not exploring much further beyond that. The line read is only going to give you so much. Mike always says, “Lead the line. Don’t let the line lead you”. You have to fully know and understand a character in order to give a convincing performance. We segued this idea into showing some Mr. Bean footage to illustrate our point. I personally feel that Rowan Atkinson is one of the top 5 physical comedians/performers of all time. In researching him and his inspirations, I came to learn that Rowan always envisioned the behavior and mannerisms of Mr. Bean to fall in line with those of a mischievous 9 year-old boy. What a wonderful springboard to launch from. If you have a clear vision in your head as to who the character is, or what you think he/she represents, this then puts you in a better position to latch on to an image of something that can help steer you toward making interesting choices. These may manifest in body language, expression, or gesture. The more you bring to the party before you’ve picked up your mouse, the better your animation will be. 2-D, 3-D, or live-action,….. if you don’t know your character you’re screwed.

    If you have a character oriented assignment/challenge that you seem to have a hard time overcoming, revisit or create a backstory for the character and give yourself an image that will help shape the mannerisms and performance of who you’re animating. Doing so will help you to make unique choices, steering you away from animation cliches and provide you with fertile ground to plant an interesting, organic performance. Be it a 9 year-old boy or a pneumatic drill, an image can help shape a good piece of animation into a performance that brings a character to life.

    -Adam

    http://www.youtube.com/watch?v=wbyQHgiv1z4

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