• Expression Change

    This was sent out the other day as a great reference of expression change. I wanted to share it…

    Now that the Olympics are over we can look at the best clips. Like I said, some of the best clips are the reactions to events and sometime not the event themselves. This is a perfect example of that. You can see the Canadian reaction is so much different. When they cut to the Russian bobsled team you see the guy on the right get excited, then realize that he is on TV and react differently. It looks like there are 3 main beat changes in this reaction. Also, look at how his teammate reacts.  Click on pic for video… Please post links to your favorite reactions in the comments section.

    PS: coming soon – more spline casts and hopefully some interesting posts.

    -Andrew

    6 Comments |
  • Olympic Gold….

    I love when the Olympics are on. Even if you are not into sports, as an animator, you just have to watch. There is so much great stuff to be taken in at an event like this. On a physical level, you can learn so much about how the body moves and reacts to things. On the emotional level, watching the expressions and gestures of people winning and losing are amazing. Its almost just as fun to watch the reactions of family and coaches etc… after a win. When I teach, I love to show Olympic footage because it is almost an exaggeration of reality. I have already posted a similar topic in the past, but I really think its great to watch. Vancouver also holds a special place in my heart since I went to school there. What an amazing city!

    -Andrew

    8 Comments |
  • Acting Ideas…

    Throughout my animation career, good ideas will always win me over as opposed to fancy animation. For me, seeing animation that is fresh and new always reinvigorates me. When I would come out of a lecture, or a dailies review or anything where I saw or heard about an exciting idea, it would make me say: Why didn’t I think of that? It almost makes you frustrated and keeps you trying to think about a different way of doing something. Yes, there are scenes that don’t always require some sort of brilliant idea, but they call for something fresh. How do you infuse your work with good ideas? Here are a few suggestions:

    1) People Watching: You get so much gold just by watching people. Putting yourself in places that you have not been can be really helpful. Travel, if you have the means is always great. If you go to a place where the way people do things is different, you can really come up with some interesting ideas for gestures, acting, body posture and so forth. If you are not able to travel far, just riding the subway or bus can be enough.

    2) Watching Films. Who doesn’t like to watch movies? If you didn’t have the chance to go to film school, you should educate yourself on the key films that many film students watch. A place to start is the AFI list of top 100 films, but you can go much deeper. Look at films with a different eye. See the difference between the canned Warner Bros. gangster films, then look at someone like Marlon Brando in On the Waterfront or The Wild One to see a new style of acting. Brad Bird was speaking about how Brando really was lightning in a bottle and how nobody knew what they had at that moment in time.

    3) Do something out of your comfort zone: An example might be taking an improv class… Improvisation teaches you how to come up with ideas very quickly. I am not saying that I am currently in an improv class, but I have in the past. If you have the time, its a fun way of experimenting with acting and comedy. When I was teaching at Academy of Art, we brought in improv actors to basically create scenes for us to animate too. It was so fun watching them come up with scenes… Some sucked and other worked, mostly because of timing.

    4) Look in your backyard. Often times, you need not go farther then your relative or immediate family for a way someone or something is done. One of the guys here likes to touch his nose a lot, another always seems to have his hands in his arm pits, another never makes eye contact. The point being that interesting characters are all around us, we just need to find a way of getting that into our work. I know this all sounds obvious, but I need to constantly remind myself of this. Its so easy to rest on your laurels, but extracting a good ideas out of your work should feel somewhat painful. If it doesn’t, then something is wrong… Or you are truly gifted… For me, animation is a mountain of pain. When I start out I am fresh and by the time I get half way I am winded. The last part of the climb can be treacherous, but reaching the peak makes it worth while.

    -Andrew

    8 Comments |
  • Richard Williams Expanded Survival Kit

    I usually don’t review books here on Spline Doctors, but since Richard was nice enough to do a great Spline Cast with us, I wanted to talk about his new Expanded Edition Animation Survival Kit. Most animation students have the first book. It has so many great tidbits of information. The new book looks to be twice as thick and has so much more info, its a must have for animation students and professionals. I have been paging through it and some of the stuff I really like are the example of animal action. Fellow animator Holger has some examples of the images on his blog… I’m not sure if its out yet, but when it does come out, its a great book to have.

    -Andrew

    7 Comments |
  • Cool behind the scenes Avatar clip

    Heres a cool behind the scenes clip that I’m sure you have seen… Yeah, we get it… This is not animators doing the performance… Cameron did everything… :) I wonder if they should have given another name for the “animators” working on this project since they don’t seem to respect the job of what an animator does. I am blown away by the work on Avatar, but I don’t understand how the animators did not get any love on this film… There was so much great creature/robot stuff. I’d love to hear from some people on the crew about how the roles of an animator were defined on this picture…Expressions must have been pushed, Physicality, interaction… What is the Motion capture to animation ratio?

    -Andrew

    18 Comments |